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Xenogears style
#107340
01/18/07 00:06
01/18/07 00:06
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Joined: Jan 2007
Posts: 2
grieverzero
OP
Guest
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OP
Guest
Joined: Jan 2007
Posts: 2
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Hello everyone, I am seriously considering investing my money in this fine piece of software...but I have a couple quick questions that you guys should be able to answer, considering you actually have the software. Note: I have no been able to test drive the demo software yet, as I am on my new Macbook Pro and have not installed XP on here yet. I want to make a game...well, me and some other people...and I want to know if it's possible to create an RPG in the style of Xenogears. For those of you that are not familiar with the game, it is basically a sort of isometric view with a 360' rotating camera, fairly simple 3d environments (think SNES tiles but 3d), and the characters are sprites. Is it possible and/or viable to create a simple 3d environment with sprites? The characters would also be small...like in SNES rpgs. Oh, and can you IMPORT sprites? heres a screenshot from the game i'm talking about
Last edited by grieverzero; 01/18/07 00:38.
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Re: Xenogears style
[Re: grieverzero]
#107341
01/18/07 15:55
01/18/07 15:55
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Joined: Aug 2006
Posts: 152 vector(200,45,338)
Marwan
Member
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Member
Joined: Aug 2006
Posts: 152
vector(200,45,338)
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I HAVE SEEN THIS GAME BEFORE ITS A JAPANESE PSONE GAME RELIESED IN 98 , AND IT CAN BE DONE BY 3DGS
age:16
game design and
programming
experience:2 years
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Re: Xenogears style
[Re: Marwan]
#107342
01/18/07 16:35
01/18/07 16:35
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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WHY DO YOU HAVE TO SHOUT!?!?!?!?!!!!! I CAN ALSO WRITE IN THIS STYLE IF YOU WANT TO!!!!!!1111
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Xenogears style
[Re: grieverzero]
#107346
01/19/07 07:07
01/19/07 07:07
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Joined: Aug 2005
Posts: 312 Sweden
tindust
Senior Member
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Senior Member
Joined: Aug 2005
Posts: 312
Sweden
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The sprites themselves are bitmaps you have to create in a graphics program like PainShop Pro or Photoshop etc. The file format used are bmap, pcx or tga (tga can have an alpha transparency channel). To make an animated bitmap you put a series of images side by side into one image file. These images themselves cannot be edited in 3dgs. But their overall appearance can like size, ambient color, transparency, direction etc.
Best way to find out how it works is to get the trial version, play around with it a bit and read the manual. These can be downloaded from the download page.
cheers,
Lighten Your Load With DynaLights 1.0
Realtime 3D Lighting. Free Trial Version available. 3DGS 660P
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