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Re: animated entities
[Re: sxiong]
#107521
01/19/07 11:21
01/19/07 11:21
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Joined: Jan 2007
Posts: 183
Kinji_2007
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Joined: Jan 2007
Posts: 183
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Keep the animations on same percentage using code is the easy part. I would think that the hardest thing would be getting the animations right. Although I wouldnt suggest doing it the way you explained.. yes it is very possible. I am programmer with very few skills concerning models and skins so this is only my humble opinion. I would attach small things like hats, bags etc with code. For main clothing I would start off with the base model and then save it with each article of clothing.
model 1 nude model 2 pants model 3 shirt model 4 pants and shirt
The only reason I say this is because of your method. You will need to have the nude model present when doing the animations so to leave the two models together and save you can use easier methods in code. For example check out ent_morph in your manual.
For a bit harder method look up vec_for_vertex
Last edited by Kinji_2007; 01/19/07 11:29.
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