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Bone Physic question
#108400
01/21/07 09:03
01/21/07 09:03
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Joined: May 2006
Posts: 133 ME
Mysterious
OP
Member
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OP
Member
Joined: May 2006
Posts: 133
ME
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Hi there I was just wondering if is there a way to make the bone of the model moving physically, I mean I don't want to register an entity as a physic object but I want to register the bones of my model that I have built it in MED to make a man die with physically Hands and Legs is that possible to do something like that or I have to make more than one entity and then conncet those entity with constraint physics Thanks in advance Mysterious ![](/ubbthreads/images/graemlins/cool.gif)
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Re: Bone Physic question
[Re: Puppeteer]
#108403
01/24/07 21:50
01/24/07 21:50
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Joined: Mar 2004
Posts: 202 Germany
zSteam_
Member
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Member
Joined: Mar 2004
Posts: 202
Germany
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ich glaub dafür müsste die engine stark aufgebessert werden... oder du nutzt das dumme newton physic gelumbe ^^ (denn da gibts sowas schon)
A6 Commercial 6.50.6
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Re: Bone Physic question
[Re: Puppeteer]
#108405
01/25/07 16:41
01/25/07 16:41
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Joined: Mar 2004
Posts: 202 Germany
zSteam_
Member
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Member
Joined: Mar 2004
Posts: 202
Germany
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wenn des hinbekommst eine begrenzung (constraint) reinzubauen, die sich nur in einem bestimmten winkel drehen kann, dann gehts es
A6 Commercial 6.50.6
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Re: Bone Physic question
[Re: Puppeteer]
#108408
01/25/07 20:06
01/25/07 20:06
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Nicht doof, sondern einfacher. ![](/ubbthreads/images/graemlins/smile.gif) Das kann mann auch machen mit nur ein objekt, das ist aber viel viel schwieriger. Übrigens Newton benutzt auch mehrere models für ein ganzes ragdoll model, Mfg,
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