I need to know if it's possible to use something else than box for colision detection because when the level of ground change the character seems to fly and his feet don't match to the ground. And it's the same thing for close combat.
regards
Re: physics for characters
[Re: sueds]
#109602 01/29/0715:3801/29/0715:38
You should never set my.polygon on for moving actors ... Correct physics for characters need a script which uses c_move, look in the manual for a good example.
You can get polygon exact colision for an animated model if you make for every "bone" a collision hull. I am using that for my animation studio and it works perfect.
Just move and rotate the hull with the bone and every "shot" with c-trace will hit perfect.