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Is having more than one texture for one model bad? #110272
02/02/07 01:02
02/02/07 01:02
Joined: Dec 2006
Posts: 20
Spector Offline OP
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Spector  Offline OP
Newbie

Joined: Dec 2006
Posts: 20
Hello.

Say for a model of a character, whats the advantage in having everything on one texture, as opposed to have everythiing through several (3-5) textures?
Will there really be a difference in power/memory...well, of course memory, but power?

Whats the advantage or disadvantage?

Last edited by Spector; 02/02/07 06:35.
Re: Is having more than one texture for one model bad? [Re: Spector] #110273
02/02/07 23:29
02/02/07 23:29
Joined: Sep 2005
Posts: 235
Switzerland - Zurich
sinnlos Offline
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sinnlos  Offline
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Joined: Sep 2005
Posts: 235
Switzerland - Zurich
in game design it is always necessary to do things with using almost no performance.
so yeah, if the game has to load 3-5 textures for a single model it uses more power than using just one single texture. (depends on the texture size though... four 128*128 equals one 256*256)

my models always just have one texture, except when im shading... then i'm adding specular, lightmaps, etc...

Re: Is having more than one texture for one model bad? [Re: sinnlos] #110274
02/03/07 00:00
02/03/07 00:00
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
if you want to tile your images on the model [defining materials like in the 3d raytracer apps], i'd recommend some smaller maps. example: you modelled a car, so the color map can be extremely small (map1), you'll need something for the windows (map2 with alpha), and a leather map/wooden map for the interior (3 and 4) plus, it's easier to access single maps with shaders than masking with alpha, so map1 gets a specular shader, 2 an alpha material, 3 and 4 a bumpspec shader.


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