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Framerate #110765
02/05/07 08:38
02/05/07 08:38
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi to all!
I am always to the search of a script for the management of the entity, for gain framerate, I want to know if there is a script that when the player turns the shoulders to an object (that is not more visible to the camera), do in way that this object no more will rendered from the engine, and then with profit of framerate.


Greet.

salva

Re: Framerate [Re: Salva] #110766
02/05/07 10:13
02/05/07 10:13
Joined: Jan 2007
Posts: 183
K
Kinji_2007 Offline
Member
Kinji_2007  Offline
Member
K

Joined: Jan 2007
Posts: 183
Check out clip_far in your manual. Thats the only thing I can relate to your question.


http://www.geocities.com/carapacedweller/kinjis/Tutorial_Index.html A5 and A6 tutorials <> E3S series "Show me once and I got it, tell me once and I'll think twice."
Re: Framerate [Re: Kinji_2007] #110767
02/06/07 22:32
02/06/07 22:32
Joined: May 2005
Posts: 155
C:\Program files\GStudio6
alphaindigo Offline
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alphaindigo  Offline
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Joined: May 2005
Posts: 155
C:\Program files\GStudio6
any objects not visible in a view are not rendered, neither are thoese behind walls(bsp system). if you want to increace the frame rate by decreacing the clip range use a fog to cover up the fact (if it is an outdoor level. if you are doing an indoor level then have as many corners as posible to hide as much of teh level without letting the user know that is waht you are doing. what type of level is it you are tryig to do?... indoor, outdoor etc is it mountainous or is it flat? .. are there many buidings...?


beware the sock! - tLempoary...

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