I still expirience some trouble using the gxl2dbasdx9.dll. When I move a block in WED it moves jerky, it does not follow the movement of the cursor directly.
Yesterday, when I was editing the level, suddenly the screen went black and out of the blue

after a while indeed the blue screen from Windows appears and the I had to reset the computer (all my editing lost of cource).
When I replace this dll with the former one, gxl2dx8a.dll, I don't have that trouble.
Some data from the Map Compiler:
1796 portals
348 objects
level size 4160 units
9152 vertices
7797 visible surfaces
23 textures
texture space 3715 Kb
lightmap space 666 Kb
lightmap space (D3D) 3456 Kb
552 regions
Any idea how this is possible?