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Re: A7 And Multi Threading
[Re: William]
#111131
02/07/07 07:30
02/07/07 07:30
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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hm? Gamestudio isn't multithreaded yet? Somehow I do think that GS is already multithreaded.
But indeed, the newer multithreading techniques would be nice to see in action.
"Yesterday was once today's tomorrow."
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Re: A7 And Multi Threading
[Re: Matt_Coles]
#111133
02/07/07 08:53
02/07/07 08:53
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erm, isn't multiprocessor support bit different than multithreading? multithreading is kinda version of multitasking, that most unix and windows use.
"Yesterday was once today's tomorrow."
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Re: A7 And Multi Threading
[Re: Puppeteer]
#111137
02/07/07 13:46
02/07/07 13:46
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that wouldn't work. if the engine would be threaded, I'd think that there would exist thread for every entity or
Entity/Scene Physics Miscellianous (nature, sound etc)
But that alone would require the 'threader' to know how to avoid locks and how to keep everything in sync. Passing values in wrong way may chrash the program.
I'm targeting to the fact that you want multithreading without knowing what it is.
"Yesterday was once today's tomorrow."
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