hi i got a level whit some corridors and rooms lot of models and stuff but when i enter a maintance romm i built whit models of iron walkways and some cisterns whit shadows enabled the engine comes too a virtual stand still. since i can play games like Quake4 @ 1280x1024 with all fx whit no lag i would like too know what i am doing wrong (lots of shadows, i know that but should still work) and let me know.
i have the following system. Celeron d 365 3.33ghz @ 4.15ghz 1024 dram2 800mhz Geforce 7600gs 256mb
It depends how you made the level design, but probably your models have too many polys or you are using many stencil shadows. If so, reduce polycount and use z-buffer shadows to improve performance.
Also, instructions marked in the manual as "slow" should be avoid and sometimes bad designed programming functions causes such problems.
still should not be that big of a performance gap its a small level 3 rooms 2 corridors. And the models i am using are the same once that i used in an old mod on the Q2 engine that is not state of the art any more but still does not lag.
well turned off all shadows and will probable buy a e6600 cpu to try to get around this issue..
Stencil shadows run extremely slow right now. Hopefully a new, and faster way will soon be created. Especially slow if your models are not simple closed meshes. The biggest performance hit comes with models not being closed, or so the manual says.