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Re: instanced geometry and groups?
[Re: MaxF]
#111856
02/14/07 14:22
02/14/07 14:22
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Please add geometry instancing.
Because Shader 3 supports geometry instancing, plus now people will be buying Vista and updating their graphic card to Shader 4.
Last edited by MaxF; 02/14/07 14:24.
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Re: instanced geometry and groups?
[Re: Matt_Aufderheide]
#111858
02/14/07 21:39
02/14/07 21:39
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Serious User
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Kool Matt Lets add it on to the list, please Conitec  Here is a great web page about instancing, I would want true hardware instancing! View Web Page Please Conitec 
Last edited by MaxF; 02/14/07 21:46.
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Re: instanced geometry and groups?
[Re: MaxF]
#111863
02/17/07 18:22
02/17/07 18:22
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
Because Shader 3 supports geometry instancing, plus now people will be buying Vista and updating their graphic card to Shader 4.
There are not that many people yet who have a Geforce 8800, which is as far as I know the only graphics card currently available with shader model 4.0. Sure, the Geforce 8800's sell very good at the moment, but looking at all gamers/ pc users, it's a very very small amount of people. Infact, not much people have multi-core processors or current high-end 3D cards... It's good to implement these more high-end features, but if only 1 or 2% of every customer can take advantage of it ... 
Cheers
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