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Re: Whats the best pipeline for A6?
[Re: hankenb01]
#112238
02/16/07 08:48
02/16/07 08:48
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i highly recommend blender (www.blender.org) because it is free, really good, and ventilator wrote a great exportor that handles bones and vertex animation, textures, etc.
its a lil tricky to learn, but if u use the online documentation and tutorials u'll be pro in no time. i use it for models and levels and terrains (i use models for all elements of my levels coz i find them either to use). ventilator's exporter means there's no need for MED at all.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Whats the best pipeline for A6?
[Re: hankenb01]
#112240
02/16/07 14:52
02/16/07 14:52
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Another program is fragMotion. It costs $20 and is an animation program. You can build skeletons, rig your models, and animate either by hand (vertex or bone) or via motion cap files. It has a 3D paint option and you can paint vertex weights. There's even an onion skin preview. There's also inverse kinematics, keyframing, lua scripting for custom plugins, and UV unwrapping capabilities, as well as very primative modeling capabilities (primatives). It exports to a plethora of formats including all versions of 3DGS MDL and X format. The developer is pretty good about implementing user suggestions. http://www.fragmosoft.com/
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Whats the best pipeline for A6?
[Re: Orange Brat]
#112241
02/16/07 16:36
02/16/07 16:36
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Joined: Dec 2006
Posts: 20
hankenb01
OP
Newbie
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OP
Newbie
Joined: Dec 2006
Posts: 20
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