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making a very big terrain #112250
02/16/07 11:35
02/16/07 11:35
Joined: Jun 2006
Posts: 32
giedje Offline OP
Newbie
giedje  Offline OP
Newbie

Joined: Jun 2006
Posts: 32
hey,

can someone give me some tips about making a very big terrain (like WOW burning crusade) i'd like to know:

wich program must i use for this...
and how can i conect them together...

Giedje


Re: making a very big terrain [Re: giedje] #112251
02/16/07 16:52
02/16/07 16:52
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
If you want create big level with big terrain, you must use LOD system if you want save your FPS (read more about LOD in manual).
IceX 2.0 is easy way for making good and big terrain with LOD system.

For more information about IceX, try search in Showchase forum.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: making a very big terrain [Re: Iglarion] #112252
02/17/07 18:38
02/17/07 18:38
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline
Member
Garrettwademan  Offline
Member

Joined: Jan 2006
Posts: 245
PA
I have tried 20 terrain programs that create height maps and texture maps. The only one I LOVE for creating huge terrains, and you can save them in pieaces is pnp Terrain creator found here. http://www.pnp-terraincreator.com/. This is the only program that I use, the other ones imo are junk. Oh and its free too.


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: making a very big terrain [Re: Garrettwademan] #112253
02/17/07 18:47
02/17/07 18:47
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Free with limitations yes. But I'll have a look


This version of PnP TerrainCreator is completely for free. You can use it without any restrictions for private as well as commercial use. The Community-Edition is a fully functional version of PnP TerrainCreator.

The Community-Edition has the following limitations:


    * The exported heightmap and lightmap contains a water mark with the PnP TC logo
    * Maximum terrain size of 3x3 sectors
    * A maximum number of 20 objects and 20 sound placements per sector
    * A maximum number of 800 tree placements per sector
    * One grass coverage definition per heightmap element



smile
Re: making a very big terrain [Re: D3D] #112254
02/17/07 20:55
02/17/07 20:55
Joined: Jan 2006
Posts: 245
PA
Garrettwademan Offline
Member
Garrettwademan  Offline
Member

Joined: Jan 2006
Posts: 245
PA
I have been using it, and when it puts the watermark on the height map, I replace it or make that an oceanic part of my map. It is working very niceley for me. I am only using the height and texture maps, nothing with objects, trees, buildings or sounds.


Current Project: Computer Repair Simulator
https://www.computer-repair-simulator.com
Re: making a very big terrain [Re: Garrettwademan] #112255
02/22/07 18:59
02/22/07 18:59
Joined: Sep 2006
Posts: 27
J
JayOkay Offline
Newbie
JayOkay  Offline
Newbie
J

Joined: Sep 2006
Posts: 27
how do you get the terrains from PnP TerrainCreator in to 3d gamestudio?

Re: making a very big terrain [Re: JayOkay] #112256
03/28/08 17:15
03/28/08 17:15
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
This looks like a very nice terrain editor. Any tips as to how you import your terrain into A7?

If I can get the terrain in then I will purchase a license for it.

Re: making a very big terrain [Re: Kasey_Dee] #112257
03/28/08 17:32
03/28/08 17:32
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i think he uses heightmaps.

see
MED
import->terrain from image


3333333333
Re: making a very big terrain [Re: Quad] #112258
03/28/08 19:48
03/28/08 19:48
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
Junior Member

Joined: Dec 2007
Posts: 69
I understand how to get heightmaps in to WED. But I am uncertain as to how to get textures in.

From the A7 manual
Quickstart: Open the tool under Tools / Terrain / Texture Creator. In the [Source Tex] mode, click Add Texture: [Z-Axis] and open grass.tga in the templates_6\images folder. Repeat this with sand.tga and rock.tga. When toggling through the 3 textures ([Up] / [Down] arrows), you'll see the texture height levels marked red in the terrain wireframe image.

So that means I can only have one grass and one rock and one sand texture? That is going to be a very boring landscape. I must be misunderstanding something.

I have A7 commercial.


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