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Re: how to code .....
[Re: Aaron]
#112502
02/19/07 03:55
02/19/07 03:55
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I never use the templates...
I hate them... They're good for beginners, but I refuse to use them...
xXxGuitar511 - Programmer
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Re: how to code .....
[Re: xXxGuitar511]
#112503
02/19/07 09:02
02/19/07 09:02
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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Amen to that, I wish I knew enough to do it that way as well.
I like to use more meaningfull var etc easy to track code then if you need to change something.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: how to code .....
[Re: D3D]
#112506
02/21/07 01:35
02/21/07 01:35
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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A6.1?
I don't remember a 6.1, I think you mean A6.50.1? or A6.31?
The manual... (ANY 3DGS Program) (MENU) Help -> Contents (OR) [start menu] Programs -> 3D Gamestudio -> Manual
xXxGuitar511 - Programmer
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Re: how to code .....
[Re: Xarthor]
#112509
02/21/07 17:29
02/21/07 17:29
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Joined: Jul 2004
Posts: 311
Aaron
OP
Senior Member
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OP
Senior Member
Joined: Jul 2004
Posts: 311
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I done it and gave me gamestudios A6 pro V6.22 / web v6.22 and then states copyrights, that's what I get in that about window. I got a question on my building stuff, I am building homes and offices in my city level and want them to be walk-inable so is it best to make 3d models and skin it, like for the walls I make one 3d model of a brick wall and a wall like for indoors like wallpaper, or just make a 3d model of the home ect, I am trying to use the phyics engine to make a realistic explosion so like if someone puts tnt in the home and it blows I want to show an effect where the wood or walls or door blows into peices depending where the explosion start so if it's right next to the door the door blows into millions of peicse were as if the tnt is on the other side of the house and a far distance away from the door I want the door to have little damage and have a sprite that goes on top of the door that shows black to make it look like an explosion occured, in the house I am shoot for interactivity meaning anything can break and blown up and throw abjects around acts with the envirement.
and that attach thing for the guns can I also use that for attach a player model enity to the player's hands and he could punch or throw the guy around which would put that 3d model player that thrown into stuff to be when thrown to be in the rag doll mode.
Last edited by Aaron; 02/21/07 17:58.
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Re: how to code .....
[Re: Aaron]
#112510
04/01/07 04:08
04/01/07 04:08
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Ahhh, another 6.22 Pro user....
Not two, not one.
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