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functional exporters #112914
02/20/07 21:07
02/20/07 21:07
Joined: Jul 2006
Posts: 69
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piposlav Offline OP
Junior Member
piposlav  Offline OP
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Joined: Jul 2006
Posts: 69
are you creating somthing ? (3dsmax9 to mdl7 (with textures,alpha),anim export,no problem with boolean,fit position.

you creating a7 ,and dont have exporter for a6,not exist easy way to export object.

and about terrain tools - no good multitexturing,problems with shadows...

Re: functional exporters [Re: piposlav] #112915
02/21/07 00:13
02/21/07 00:13
Joined: Apr 2006
Posts: 1,551
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D3D Offline
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D3D  Offline
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Joined: Apr 2006
Posts: 1,551
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I see that in Lite-C MED you can import FBX. Have not tried it yet, did you? Anyway you can also import 3ds inside Milkshape and export to Milkshape ascii then import it inside MED. Afaik this is the only way to also keep the animations working. BTW I use bones at the moment.


smile
Re: functional exporters [Re: D3D] #112916
02/21/07 07:25
02/21/07 07:25
Joined: Jul 2006
Posts: 69
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piposlav Offline OP
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piposlav  Offline OP
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Joined: Jul 2006
Posts: 69
i tested fbx ,too (sorry man ,but dont you think, that exporting trought 3 probrams is so complicated! )

I would like to buy update (comm/pro) ,but no exporters ... so i dont know (maybe i buy lawmaker/BV )


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