Gamestudio Links
Zorro Links
Newest Posts
Alpaca Plugin v1.5.2 Release
by kzhao. 01/11/26 13:42
Alpaca Plugin v1.4.0
by kzhao. 01/11/26 13:38
separating groups of 3 digits by a comma
by joe_kane. 01/11/26 00:01
MRC.c and WFO
by joe_kane. 01/10/26 23:58
BarOffset (default = 940 for daily bars?
by joe_kane. 01/10/26 23:46
NOMAX undeclared identifier.
by Petra. 01/09/26 21:12
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (Quad, kzhao), 2,821 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joe_kane, Namitha_NN, Syndrela, agasior, mosfet
19189 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Anisotropic Texture Filtering #113212
02/22/07 09:27
02/22/07 09:27
Joined: Feb 2007
Posts: 9
P
Paragon Offline OP
Newbie
Paragon  Offline OP
Newbie
P

Joined: Feb 2007
Posts: 9
Is it possible to use anisotropic texture
filtering in my Gamestudio levels? Although
every texture appears "pixelly" up close in
any engine, certain engines have the capability
to reduce the pixelation problem by implement-
ing such filters.

HL Source engine is one example; but, of course,
the licence is not for us indie developers =).

Cheers,
Leo

Re: Anisotropic Texture Filtering [Re: Paragon] #113213
02/22/07 09:34
02/22/07 09:34
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
d3d_anisotropy

Re: Anisotropic Texture Filtering [Re: demiGod] #113214
02/23/07 01:31
02/23/07 01:31
Joined: Feb 2007
Posts: 9
P
Paragon Offline OP
Newbie
Paragon  Offline OP
Newbie
P

Joined: Feb 2007
Posts: 9
AYE, that little command line is INSANE! INSANE I TELL
'YE! I haven't been seriously using GS for that long,
but teach me more tricks! MORE! THE MORE I PLAY AROUND
WITH THIS ENGINE, THE MORE I LOVE IT!


Sorry for spamming...
Cheers,
Leo

Re: Anisotropic Texture Filtering [Re: Paragon] #113215
02/24/07 01:19
02/24/07 01:19
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
User
demiGod  Offline
User

Joined: Mar 2006
Posts: 752
Portugal
The best trick its to read the manual like a romance, imagine the entities are girls, materials and shaders are their dressers (do we need mat and shaders?) ,the variables are their state of mind, and i really need to go to bed now


Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1