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Re: Newton 6.5 + Physics Player (V1,0)
[Re: gri]
#113905
03/22/07 16:11
03/22/07 16:11
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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The only thing I have not completed yet is the level. Here's the complete list of features:
Engine: [X] Newton compatible with A6.5+ [X] Sylex3 Post-Processing Shaders - Bloom [is used] [ ] Soft Shadows [X] Water Reflection/Refraction
Player: [X] Standard movement using physics (Balance, walk, jump, swim) [ ] Smooth animation transitions [ ] Complex Bones Animation *1
Normalmapping shader
Environment: [X] Water Buoyancy [ ] Water Splashes (Upon collision) Model based levels [X] Fully interactive objects Complex Object Placement script. *2
*1: User will be able to control player accurately using a complex bones system. The model will rotate/move according to the way humans do (Sounds more special than it is). Such as if you were standing still, but wanted to look around, your players head, neck, and several divisions of torso would rotate depending on your target angle.
*2: This script will allow the user to dynamically place objects on a terrain a pre-defined skin from the terrain. This will place objects in densities dependant on the RGB [and hopefully] A color values.
If you would like to contribute to this project, please let me know... I'd love some help. I've got scripting covered, but I lack everything else [IE: models, level, sounds, etc].
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113906
03/23/07 14:20
03/23/07 14:20
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Anonymous
Unregistered
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Anonymous
Unregistered
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what kind of models do you need
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: ]
#113907
03/23/07 16:01
03/23/07 16:01
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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Joined: Mar 2006
Posts: 2,503
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Hmm... pretty much anything. As mentioned somewhere above, the level is [currently] set in a harbor. Any and all models are welcome. Examples: fish barrel rock/grass/tree/bush (have some already thanks to Loopix ) *player/characters buildings machines/tools terrain *level etc... We currently have a player model, but it is "borrowed". As far as the level models, I was hoping to incorperate a model-based level section. Basically, if you have anything you want to donate, it would be greatly appreciated.
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113908
03/23/07 19:48
03/23/07 19:48
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Joined: Apr 2006
Posts: 329
molotov
Senior Member
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Senior Member
Joined: Apr 2006
Posts: 329
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Hey xXxGuitar511, I'm donating my catwalk version model, it's based on the catwalk model from newton which you also use in your harbor. Hope you can use it. It's also for everyone else that wants to use it. http://rapidshare.com/files/22445612/catwalk_square.mdl.htmlMolotov
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: molotov]
#113909
03/24/07 20:10
03/24/07 20:10
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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Very nice, thank you...
I will put it in later tonight.
And who should I give credit to?
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: ]
#113911
03/26/07 03:18
03/26/07 03:18
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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Joined: Mar 2006
Posts: 2,503
SC, United States
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Ah, thank you Fear411, it will fit very nicely...
And to all of you, I'm sorry for the delay. There's been alot goin on lately, and I've had little time to work on this. I'll try to publish the next release ASAP. I'm just cleaning up, and making some final adjustments/improvements.
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: Vini]
#113913
04/04/07 14:20
04/04/07 14:20
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
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I'm still workin on it, but I'm not sure if I'm still going to contribute it for free...
It's been alot of work...
xXxGuitar511 - Programmer
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Re: Newton 6.5 + Physics Player (V1,0)
[Re: xXxGuitar511]
#113914
04/05/07 20:09
04/05/07 20:09
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Anonymous
Unregistered
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Anonymous
Unregistered
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i have a problem. in my level when i make lights with wed in the game i see no light. only dinamyc lights work. i use the newton level and sylex and normalmapping shader. can someone help?
sorry for my bad english.
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