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Re: Newton 6.5 + Physics Player (V1,0) [Re: gri] #113905
03/22/07 16:11
03/22/07 16:11
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline OP
Expert
xXxGuitar511  Offline OP
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
The only thing I have not completed yet is the level. Here's the complete list of features:


Engine:
[X] Newton compatible with A6.5+
[X] Sylex3 Post-Processing Shaders
- Bloom [is used]
[ ] Soft Shadows
[X] Water Reflection/Refraction

Player:
[X] Standard movement using physics (Balance, walk, jump, swim)
[ ] Smooth animation transitions
[ ] Complex Bones Animation *1
  • Normalmapping shader

    Environment:
    [X] Water Buoyancy
    [ ] Water Splashes (Upon collision)
  • Model based levels
    [X] Fully interactive objects
  • Complex Object Placement script. *2


    *1: User will be able to control player accurately using a complex bones system. The model will rotate/move according to the way humans do (Sounds more special than it is). Such as if you were standing still, but wanted to look around, your players head, neck, and several divisions of torso would rotate depending on your target angle.

    *2: This script will allow the user to dynamically place objects on a terrain a pre-defined skin from the terrain. This will place objects in densities dependant on the RGB [and hopefully] A color values.



    If you would like to contribute to this project, please let me know... I'd love some help. I've got scripting covered, but I lack everything else [IE: models, level, sounds, etc].


  • xXxGuitar511
    - Programmer
    Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113906
    03/23/07 14:20
    03/23/07 14:20

    A
    Anonymous
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    Anonymous
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    A



    what kind of models do you need

    Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113907
    03/23/07 16:01
    03/23/07 16:01
    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    xXxGuitar511 Offline OP
    Expert
    xXxGuitar511  Offline OP
    Expert

    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    Hmm... pretty much anything. As mentioned somewhere above, the level is [currently] set in a harbor. Any and all models are welcome.

    Examples:
    fish
    barrel
    rock/grass/tree/bush (have some already thanks to Loopix )
    *player/characters
    buildings
    machines/tools
    terrain
    *level
    etc...

    We currently have a player model, but it is "borrowed". As far as the level models, I was hoping to incorperate a model-based level section. Basically, if you have anything you want to donate, it would be greatly appreciated.


    xXxGuitar511
    - Programmer
    Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113908
    03/23/07 19:48
    03/23/07 19:48
    Joined: Apr 2006
    Posts: 329
    M
    molotov Offline
    Senior Member
    molotov  Offline
    Senior Member
    M

    Joined: Apr 2006
    Posts: 329
    Hey xXxGuitar511, I'm donating my catwalk version model, it's based on the catwalk model from newton which you also use in your harbor. Hope you can use it.

    It's also for everyone else that wants to use it.
    http://rapidshare.com/files/22445612/catwalk_square.mdl.html

    Molotov

    Re: Newton 6.5 + Physics Player (V1,0) [Re: molotov] #113909
    03/24/07 20:10
    03/24/07 20:10
    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    xXxGuitar511 Offline OP
    Expert
    xXxGuitar511  Offline OP
    Expert

    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    Very nice, thank you...

    I will put it in later tonight.


    And who should I give credit to?


    xXxGuitar511
    - Programmer
    Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113910
    03/25/07 14:56
    03/25/07 14:56

    A
    Anonymous
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    Anonymous
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    A



    hi xXxGuitar511. i have a barrel for you.Hope you can use it.

    http://rapidshare.com/files/22716055/barrel.mdl.html

    Re: Newton 6.5 + Physics Player (V1,0) [Re: ] #113911
    03/26/07 03:18
    03/26/07 03:18
    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    xXxGuitar511 Offline OP
    Expert
    xXxGuitar511  Offline OP
    Expert

    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    Ah, thank you Fear411, it will fit very nicely...


    And to all of you, I'm sorry for the delay. There's been alot goin on lately, and I've had little time to work on this. I'll try to publish the next release ASAP. I'm just cleaning up, and making some final adjustments/improvements.


    xXxGuitar511
    - Programmer
    Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113912
    04/04/07 11:39
    04/04/07 11:39
    Joined: Feb 2007
    Posts: 25
    São Paulo - Brasil
    Vini Offline
    Newbie
    Vini  Offline
    Newbie

    Joined: Feb 2007
    Posts: 25
    São Paulo - Brasil
    no more updates here????


    A6.60 Comercial A7.07 Comercial
    Re: Newton 6.5 + Physics Player (V1,0) [Re: Vini] #113913
    04/04/07 14:20
    04/04/07 14:20
    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    xXxGuitar511 Offline OP
    Expert
    xXxGuitar511  Offline OP
    Expert

    Joined: Mar 2006
    Posts: 2,503
    SC, United States
    I'm still workin on it, but I'm not sure if I'm still going to contribute it for free...

    It's been alot of work...


    xXxGuitar511
    - Programmer
    Re: Newton 6.5 + Physics Player (V1,0) [Re: xXxGuitar511] #113914
    04/05/07 20:09
    04/05/07 20:09

    A
    Anonymous
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    A



    i have a problem.
    in my level when i make lights with wed in the game i see no light.
    only dinamyc lights work.
    i use the newton level and sylex and normalmapping shader.
    can someone help?

    sorry for my bad english.

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