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Re: Question about Ligting effects
[Re: lostclimate]
#114691
03/02/07 14:47
03/02/07 14:47
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Joined: Aug 2006
Posts: 86
007
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Posts: 86
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I DID put it on my website and i dont direct link i added the link like your supposed to, people just love to make things complicated with this stupid no direct linking crap. but anyways heres the link again its probably going to say im direct linking again when i added it the right way. http://3dgs.bravehost.com/index.html the preview is under the two top photos, if it dosnt work just copy and paste it in a new window becouse i give up.
Last edited by 007; 03/02/07 14:51.
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Re: Question about Ligting effects
[Re: 007]
#114692
03/02/07 16:37
03/02/07 16:37
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Joined: May 2002
Posts: 2,541 Berlin
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Posts: 2,541
Berlin
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The model for the light beam is simply white... Why is it simple white? Light has a source. Close to the source it is bright and away from the source itīs getting less visible.
The light in the air is only visible because it gets reflected by particles like dust. Dust flying in the air is no clean white surface. Itīs more like smoke.
The lightning doesnt match. Itīs unrealistic. THe wall with the light picture is dark because it has to be dark because otherwise the picture wouldnt be very well visible. It is very difficult to keep the rest of the room like the table with the projector bright. It would be good if it would that easy. But that isnīt realistic.
Light beams are mapped from inside to outside. For example for a flashlight I would simply create a cylinder flipp the normals and delete the bottom. Then I would rotate it forward to the default view direction. Then I would make a gradient texture from white to black add some noise and turbulence and then slightly color it yellow with colorbalance. Then I would smooth the noise with a blur filter a little bit. Simply unwrap the model and load the skin.
Then attach it to the flashlight and give it the bright flag.
:L
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Re: Question about Ligting effects
[Re: 007]
#114694
03/02/07 18:50
03/02/07 18:50
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Joined: May 2002
Posts: 2,541 Berlin
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which part you didn't understood? And did you tried it?
:L
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Re: Question about Ligting effects
[Re: 007]
#114696
03/02/07 21:05
03/02/07 21:05
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Joined: May 2002
Posts: 2,541 Berlin
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Allright. I have to correct me. Good that you pointed that out. I ment a cone, not a complete cylinder. Well, the cone was an example for a flashlight. I think for your projector is a pyramid ok. Just make sure to flip the triangles of the light beam.
MDL. Use the gradient filling tool in your photopaint programm. From white to black and then colored with color balance. Or just leave it white, black, grey...
Well the flash light effect is possible but you better try first to get the gradient beam. If that is too difficult for you, making a flashing screen will be impossible for you (itīs totally simple)... Doing a gradient texture is a joke.
:L
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