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3 registered members (TipmyPip, Quad, AndrewAMD),
10,074
guests, and 2
spiders. |
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Key:
Admin,
Global Mod,
Mod
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Re: ANIMA:Science-Fiction FPS
[Re: TimeOut]
#115031
03/04/07 20:03
03/04/07 20:03
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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try 8xAA and 16xAF... you're gonna love it  some real crits: -have a look at your fllor texture on the 2nd shot, it's too repetitive. -your textures are awesome, sometimes they don't stitch together seamlessly. -the cables are no problem in my eyes. -the hard shadow looks sometimes weird, esp. at the barrels in the 1st shot. -really nice illumination in the last shot -1st shot looks best -the pipes in shot2 have no connection to the ceiling, looks unnatural -what's that particle thingy in shot 3? shot1, the sparks are cool, but what's shot3? in general: nice shader and lighting work, very atmospheric. 2nd and 4th lack detail. bit blocky architecture.
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Re: ANIMA:Science-Fiction FPS
[Re: broozar]
#115032
03/04/07 20:36
03/04/07 20:36
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Joined: Jan 2004
Posts: 620 Germany
TimeOut
OP
User
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OP
User
Joined: Jan 2004
Posts: 620
Germany
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In the 3.Shot the particel thing is water, i have no idea how i can this do better.
Athlon 64 3700+
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Re: ANIMA:Science-Fiction FPS
[Re: TimeOut]
#115033
03/04/07 20:41
03/04/07 20:41
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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The lightning and the shadows are indeed nice work which add great atmosphere to the level. I think if you're going to add more details and as these future details look as great as the pictures you've posted out then this could become one hell of nice game  Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: ANIMA:Science-Fiction FPS
[Re: frazzle]
#115034
03/04/07 21:06
03/04/07 21:06
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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Water? That is hard! Water is not bright. It´s just transparent.
Well, I could think of transparent particles with different bitmaps which have water(-drops)-shapes. Or a model. Or a model with enviroment map, or a model and particels for the steam where the water hits the surface.
Lol inestical... My point was NOT TO USE BRIGHT. If possible I would use subtract instead of bright (darken).
EDIT: One thing I forgot. The title... Anima... the first thing I thought was anime when I read the title. Well, after I watched the screen shots, it looks not very much like anime anymore. So you maybe have a better title for the game, if I am not the only one who is confused, and you don´t want users to think about anime when they see the screenshots.
:L
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Re: ANIMA:Science-Fiction FPS
[Re: EX Citer]
#115035
03/04/07 21:13
03/04/07 21:13
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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use nearly unvisible and fully colorless particles, and add flare or bright to it.
should make good water..
"Yesterday was once today's tomorrow."
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Re: ANIMA:Science-Fiction FPS
[Re: TimeOut]
#115038
03/04/07 21:44
03/04/07 21:44
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Shaders? sphere?...
Or simply blocks with nice design?...
Shadows tell me it's made of models, but not with sphere, as sphere uses a soft-shadow design. Only certain models are using shadows too...
xXxGuitar511 - Programmer
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