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Critical Error #115124
03/05/07 09:34
03/05/07 09:34
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
When I build my level, (with only 985 portals), I get a 'Critical Error E11c Map Size - region with too many portals'.
When I look this up in the manual it says that it has something to do with the amount of RAM.
My computer has 2 GB of RAM, I think that is enough for at least 25 times of that amount of portals.
In another level I build are over 12.000 portals and it build without any problem.
Can you explain to me what's going wrong here?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Critical Error [Re: Frits] #115125
03/05/07 10:38
03/05/07 10:38
Joined: Jul 2000
Posts: 28,075
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,075
Frankfurt
A portal is a connection between two regions of the BSP tree, and has nothing to do with your RAM.

Somewhere in your level you have a too-complex construction that can not be compiled into the BSP tree. Try to find it, and either simplify it or use detail blocks.

Re: Critical Error [Re: jcl] #115126
03/05/07 12:45
03/05/07 12:45
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Or compile as 'easy map', this doesn't use the BSP algo.

Re: Critical Error [Re: TWO] #115127
03/05/07 14:35
03/05/07 14:35
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
Thanks, I have changed some blocks into models, now the problem has gone.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Critical Error [Re: Frits] #115128
03/07/07 13:38
03/07/07 13:38
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
The error came back after a while. After deleting some blocks I found that it was caused by a block with a round hole in it, made by CSG Substract.
Verry nasty way to create a hole.

Edit: the error is back again, now I don't know what to do about this anymore. I got rid of the block with the hole, changed a lot of blocks into a map entity and changed a lot of blocks into a model.
When I remove the map entity and the model from the level this error still comes up. The level is now verry empty, only some models are on it.
Can models or/and map entities cause this error or is there still something else I have to look for?
Or can scaled down textures cause this problem?

Last edited by Frits; 03/07/07 15:12.
Re: Critical Error [Re: Frits] #115129
03/08/07 11:15
03/08/07 11:15
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
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Frits  Offline OP
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Posts: 724
the Netherlands
Please, answer my questions;
Can models also cause this error?
Can map entities also cause this error?
Can scaled down textures also cause this error?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Critical Error [Re: Frits] #115130
03/09/07 11:05
03/09/07 11:05
Joined: Jul 2000
Posts: 28,075
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,075
Frankfurt
No.

Re: Critical Error [Re: jcl] #115131
03/09/07 14:47
03/09/07 14:47
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
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Joined: Mar 2006
Posts: 724
the Netherlands
Thanks for your extensive answer.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits

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