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some filtering please #115900
03/07/07 21:18
03/07/07 21:18
Joined: Jul 2006
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piposlav Offline OP
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piposlav  Offline OP
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Please ,can somone tell me,how i can turn some filtering.all my object are very pixelate,sharp,grainy(i couldnt choose one of these words,iam SVK )

so i have turn on - anisotropy,mipmaps,tripplebuffer ... but stiil i have low quality.

how can i turn on anti-aliasing???

Re: some filtering please [Re: piposlav] #115901
03/08/07 00:20
03/08/07 00:20
Joined: Dec 2005
Posts: 414
Munich, Germany
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Robotronic Offline
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For Anti Aliasing the engine uses the settings of you video card, so I would check the d3d-settings there.
If models appear too sharp in the distance, maybe they don´t have mipmaps. You can check this, if you load the models in MED:
Edit Menue >> Manage Skins, click on a skin, now the skin editor should display some information: size, color depth and - if they exist - mipmaps.

If there are no mipmaps you should create them, by clicking on "Skin Settings" then "Texture Format" and check the mipmaps check box. Don´t forget to save the model.

If nothing helps, maybe post a screenshot ...

Re: some filtering please [Re: Robotronic] #115902
03/08/07 16:35
03/08/07 16:35
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piposlav Offline OP
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Ok ,now is great (thx ,but when customer wanted to change antialising setting,he must change GF settings ??? (som command?,as D3D.antialising=1-4x; ???)

Screens:


P.s but next problem = FPS (i have only 30fps ,i have X2 3800+,1GB ram,X700 256)

Re: some filtering please [Re: piposlav] #115903
03/08/07 17:33
03/08/07 17:33
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Robotronic Offline
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As far as I know, there are no c_script commands to set AA and other video card settings.
The fps however should be much higher. I made some tests, where I had more than 6000 visible kps (mostly chunked terrain with multitexture shader), sky, some functions and I got more than 60 fps in a higher resolution (1280*1024 with 4x AA, 8xAF).
So this is strange. Are you using a model instead of terrain. Maybe it´s so large, that this is causing a bottleneck ...?

Re: some filtering please [Re: Robotronic] #115904
03/09/07 14:28
03/09/07 14:28
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piposlav Offline OP
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now i have only STD version => model terrain,using ICEX2

Re: some filtering please [Re: piposlav] #115905
03/09/07 18:55
03/09/07 18:55
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Robotronic Offline
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Well, I´m not familiar with IceX, but if it´s using models, maybe you can reduce the complexity / resolution of the mesh. There are some programms (Blender for example), that can reduce the polycount by removing unnecessary vertices in flat areas.

Re: some filtering please [Re: Robotronic] #115906
03/09/07 20:16
03/09/07 20:16
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piposlav Offline OP
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i cannon reduce the terrain ! but when i buy COMM i will use HMP ,and then i thing will be better.


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