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luminosity
#116111
03/09/07 00:18
03/09/07 00:18
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Posts: 857
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How do I drop the daylight of my outdoor game? I want it to be darker but not completly off.. Thanks
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: luminosity
[Re: Marky Mark]
#116112
03/09/07 19:12
03/09/07 19:12
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Too simple to answer? lol
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: luminosity
[Re: demiGod]
#116114
03/09/07 19:48
03/09/07 19:48
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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How are you lighting your level?
Do you mean darken the "sun color" in the "map properties" window? As this does not darken (for some strange reason). The alternative to fixing this, is to create a static light [somewhat] far away from your level, then set the range big enough to reach everything...
xXxGuitar511 - Programmer
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Re: luminosity
[Re: Marky Mark]
#116116
03/09/07 20:02
03/09/07 20:02
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Posts: 857
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Placing a model with an action like that would be ok? Code:
action blink { vec_set(my.blue,vector(255,255,255)); // white color my.lightrange = 2000; // lightsphere 2000 quants }
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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Re: luminosity
[Re: xXxGuitar511]
#116118
03/09/07 21:09
03/09/07 21:09
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
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Joined: Jul 2002
Posts: 857
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oops. then im totally stupid.
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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