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Is there an alternative to entity.u? #116498
03/10/07 21:50
03/10/07 21:50
Joined: Jul 2002
Posts: 161
N
nifty Offline OP
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nifty  Offline OP
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Joined: Jul 2002
Posts: 161
I searched the forum, and the manual but I couldn't find an answer. It seems that entity.u doesn't work anymore in the new engine. I always use it to make flowing water and such. Is there a new and easy way to do this?

Re: Is there an alternative to entity.u? [Re: nifty] #116499
03/11/07 08:53
03/11/07 08:53
Joined: Aug 2005
Posts: 1,558
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vlau Offline
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vlau  Offline
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Joined: Aug 2005
Posts: 1,558
HK
You've to use fx_uvspeed action from the mtlFX template now,
entity.u/v was discontinued, see the manual->Conent->
Updating & new features, though I'm agree entity.u/v is very
handy.

Re: Is there an alternative to entity.u? [Re: vlau] #116500
03/11/07 20:35
03/11/07 20:35
Joined: Jul 2002
Posts: 161
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nifty Offline OP
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nifty  Offline OP
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Joined: Jul 2002
Posts: 161
Thanks for the reply. I'm not good at shaders, and I couldn't figure out how to use it on HUD entities. I found the shader on the wiki too, but I couldn't get that working either. I'm going back to 6.4 for now.

Re: Is there an alternative to entity.u? [Re: nifty] #116501
04/02/07 00:31
04/02/07 00:31
Joined: Jun 2005
Posts: 656
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Grafton Offline
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Grafton  Offline
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Joined: Jun 2005
Posts: 656
There is a bug when using fx_uvspeed on view entities, I have heard this is fixed in the beta release. (see the recent post in "ask Conitec")


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