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[newton] Mdl model as terrain #117462
03/14/07 13:37
03/14/07 13:37
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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making a driving game and using sketchup with an image form google maps to create the roads, i have done this already, exported as 3ds imported to med and exported as MDL.

now how would i import this into my project (using template from newton "Car") and beable to drive on the surface of the .MDL model

as far as im aware you can drive on the surfaces of blocks with newton but when im creating a city doing it piece by piece within 3D-GS will become seriously mundane and frustrating. help please

Re: [newton] Mdl model as terrain [Re: andy_1984] #117463
03/14/07 14:09
03/14/07 14:09
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Posts: 6,904
my.polygon = on;

enables polygonal collision detection. Works with the A6 physics engine, should work with Newton as well.

Re: [newton] Mdl model as terrain [Re: HeelX] #117464
03/14/07 14:23
03/14/07 14:23
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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Posts: 65
top man cheers

Re: [newton] Mdl model as terrain [Re: andy_1984] #117465
03/14/07 15:17
03/14/07 15:17
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Polygon flag doesn't work with Newton does it?

When using Newton, I simply had to create a model terrain, and apply the NewtonTerrain action to it...


xXxGuitar511
- Programmer
Re: [newton] Mdl model as terrain [Re: xXxGuitar511] #117466
03/14/07 16:06
03/14/07 16:06
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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i hope it does work, newton doesnt have any problem with actual blocks, if there is a way to convert a model to be recognised as a block that would be even better

Re: [newton] Mdl model as terrain [Re: andy_1984] #117467
03/14/07 19:20
03/14/07 19:20
Joined: Jan 2007
Posts: 1,619
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Scorpion Offline
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Scorpion  Offline
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btw: there is a little button in med that convert models to terrain...

Re: [newton] Mdl model as terrain [Re: Scorpion] #117468
03/15/07 09:17
03/15/07 09:17
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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polygon on doesnt work with newton, tested last night.

scorpion, where i couldnt find it

Re: [newton] Mdl model as terrain [Re: andy_1984] #117469
03/15/07 16:14
03/15/07 16:14
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
SC, United States
Ah, so I was right.

Do not use terrains, they don't work with newton anymore. Instead, convert your terrain to a model, and then apply Newtons "terrain" action to it...


BTW: The action isn't called "terrain", it just has the word terrain in it somewhere...


xXxGuitar511
- Programmer
Re: [newton] Mdl model as terrain [Re: xXxGuitar511] #117470
03/15/07 16:18
03/15/07 16:18
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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this was the first action i tried, gues what, it never worked my car fell straight through but ill have another try tonight, it was probably somthing realy stupid

Last edited by andy_1984; 03/15/07 16:19.
Re: [newton] Mdl model as terrain [Re: andy_1984] #117471
03/15/07 16:19
03/15/07 16:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
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Was your "terrain" a model (*.MDL) or a terrain (*.HMP)?


xXxGuitar511
- Programmer
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