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Re: Gameplay analysis thread
[Re: Puppeteer]
#117589
03/17/07 03:54
03/17/07 03:54
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Rollercoaster Tycoon...
I was so f*king addicted to this game, and so were many others. I think the fact why this style's so popular, is that it gives the player control. You can create your own rides, and scenery, like a level editor, only in realtime with strict limits (money, time, obstacles).
I'm not sure how you might implement this into another type of game, but this game scored major...
xXxGuitar511 - Programmer
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Re: Gameplay analysis thread
[Re: Puppeteer]
#117590
03/18/07 06:15
03/18/07 06:15
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
"Prince of Persia"?
Okey, let's take 'Prince of Persia: Sands of time'.
Gameplay features:
-interesting and intensive combat -very cool acrobatics and movement (wallrunning, wallflips during combat, ledge jumps etc.) -very cool traps in case you miss a jump or forget to grab onto a ledge -movement is 100% smooth and feels natural and controlling the prince works like a charm -challenging but beatable bosses/enemies -rewind time, freeze time, slow time and behold the future -very interesting leveldesign which demands the player to take good use of the 'special Sands skills' and many very good puzzles á la tombraider -last but not least and not part of the gameplay but definately worth mentioning, it has an awesome way of telling the story, great cutscenes and the movie-like atmosphere is totally awesome. The game also has very very nice graphics, even if you play it today
I'd say it's about the best game yet in my book. (which reminds me, I haven't played part '3' yet)
I totally forgot to mention any bad things about the game, but I can't quite recall any annoyances.
Cheers
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