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IntenseX - Menu System #118136
03/18/07 23:07
03/18/07 23:07
Joined: Mar 2006
Posts: 59
O
ozziedave Offline OP
Junior Member
ozziedave  Offline OP
Junior Member
O

Joined: Mar 2006
Posts: 59
Hi Aris,

Just a couple of questions, on reading your details on IntenseX Professional you can add Menu’s
to the game, is this easy to implement and will it run in a similar way to the Demo ?.

Will there be any Inventory system in the future.

Keep up the good work

Cheers

Ozzie

Re: IntenseX - Menu System [Re: ozziedave] #118137
03/20/07 19:35
03/20/07 19:35
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello,

Yes, Mother's Den demo was made from the same Main Menu system i'm adding to the IntenseX Professional features. Although a main menu is not an easy thing to set up with just WED panels, i'm trying my best to make it easy to use for any non-programmer out there... I'll let you know more when it's fully fuctional.


I'm thinking about an inventory and Rpg features for the Professional edition. We'll see... I still have to much stuff to do to be thinking about extra features. But the idea is that one day you'll be able to make any type of game at all, just by using IntenseX, and an inventory system should be there somewhere..


Cheers,
Aris


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