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problem with blocks
#118862
03/22/07 12:33
03/22/07 12:33
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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OP
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Joined: Jan 2007
Posts: 295
Portugal
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some of the blocks in my level are invisible or are not showing in the engine: i dont know why. the only solutions ive found is to make a model in med (but my models havent a shadow, so its not a good solution). can anyone help me???
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Re: problem with blocks
[Re: Sam_Be]
#118863
03/23/07 00:13
03/23/07 00:13
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Joined: Aug 2002
Posts: 572 Toronto
MadMark
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User
Joined: Aug 2002
Posts: 572
Toronto
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Pretty vague problem description...
Did you start with a big hollow block and put all of the other blocks and models inside of it? Did you set any of the block's flags to "no texture"? Do you get any compile errors?
Matbe a picture would help...
Mark
People who live in glass houses shouldn't vacuum naked.
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Re: problem with blocks
[Re: MadMark]
#118864
03/24/07 04:50
03/24/07 04:50
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Joined: Apr 2005
Posts: 1,988 Canadian, Eh
DLively
Serious User
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Serious User
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
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Do you have a script included? if not, when you enter the level, hit '0 (ZERO)' twice, then hold the jump key... maybe yo u just havnt defined the camera pos, so its startting in 0,0,0 pos.
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Re: problem with blocks
[Re: DLively]
#118865
03/26/07 10:20
03/26/07 10:20
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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@young link i haven't understand anything.  sorry here some screenshots: wed:  engine: 
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Re: problem with blocks
[Re: Sam_Be]
#118866
03/26/07 10:26
03/26/07 10:26
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Sind die Blocke wo die Gelb/Schwarze Texture Drauf ist, einzelbne Blöcke, oder ragen sie in den anderen Block rein?
Poste maln Screen von den 2D Views
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: problem with blocks
[Re: rvL_eXile]
#118867
03/26/07 11:13
03/26/07 11:13
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Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
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ja sie ragen in die anderen blöcke rein. sie sind aber einzeln. hier ein shot: side: 
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Re: problem with blocks
[Re: Sam_Be]
#118868
03/26/07 11:46
03/26/07 11:46
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Genaus deswegen haste das Problem... Bau mal die Blöcke so :  Hoffe du weisst wie du das machen musst cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: problem with blocks
[Re: rvL_eXile]
#118869
03/26/07 14:33
03/26/07 14:33
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Joined: Jan 2003
Posts: 4,305
Damocles
Expert
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Expert
Joined: Jan 2003
Posts: 4,305
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Das liegt am "unsauberen" erstellen der Blöcke, und dem Mechanismus wie BSP die Blöcke beim Build "zwerschneidet".
Wenn WED eine bessere Snappingfuntion für Blöcke hätte, würde solche Probleme weniger auftreten. Versuch ganz einfach keine Blöcke zu haben, die sich überschneiden. Und solange du kein Snap für die vertecies nutzt, sondern alles frei Bewegst, wirst Du solche Überschneidungen haben. Stell den grid einfach mal auf 2 oder 4, und ziehe alle vertecies des Blockes auf gerade, ganzzahlige positionen. Somit Geht man sicher, das 2 Blöcke, die "aneinanderliegen" sich nicht doch überschneiden.
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