"change a model"?
I'm sorry, I don't quite know what you mean. Are you talking about actually going into the mesh and changing the file? That'll be hard, if even possible. I think a dll would have to do that. But moving the model 10 quants to the right won't be a problem:
my.x += 10; or my.y += 10;
would do the job. creating a new model is no problem either. (ent_create(...);)
but I think what you mean is actually changing the model in game? Don't think gamestudio kann do that, at least not c script