Gamestudio Links
Zorro Links
Newest Posts
Purchase A8 full licence version
by ukgamer. 04/29/26 18:09
Z9 getting Error 058
by k_ivan. 04/25/26 19:13
ZorroGPT
by TipmyPip. 04/25/26 16:09
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
1 registered members (Quad), 5,707 guests, and 72 spiders.
Key: Admin, Global Mod, Mod
Newest Members
ukgamer, valino, juergenwue, VladMak, Geir
19210 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Warning W066 #119405
03/26/07 07:44
03/26/07 07:44
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
When building the level I get a warning;
Warning W066 (16355): Surfaces too big for shaded mode!

How do I know what block causes this error?
Of cource there is no block 16355, what does that number mean?
Is it not possible to point to the block that causes the warning?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Warning W066 [Re: Frits] #119406
03/26/07 09:20
03/26/07 09:20
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
This error means that the lightmaps in your level exceed the size that fit in a normal video card. This level can't be rendered on a normal PC.

Reduce the size of surfaces and/or use flat instead of shaded surfaces.

Re: Warning W066 [Re: jcl] #119407
03/26/07 09:40
03/26/07 09:40
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Thanks, but why don't you read and answer my questions?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Warning W066 [Re: Frits] #119408
03/26/07 13:41
03/26/07 13:41
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
If you mean your question about the block number: Because the error message is about the level and not about a block, there is no block number.

Re: Warning W066 [Re: jcl] #119409
03/26/07 15:01
03/26/07 15:01
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Ok, but what is the meaning of the number (16355) then?


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Warning W066 [Re: Frits] #119410
03/27/07 08:45
03/27/07 08:45
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
I think it's an internal error number.

Re: Warning W066 [Re: jcl] #119411
03/27/07 10:01
03/27/07 10:01
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline OP
User
Frits  Offline OP
User

Joined: Mar 2006
Posts: 724
the Netherlands
Ok, thanks.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: Warning W066 [Re: jcl] #119412
10/25/07 09:40
10/25/07 09:40
Joined: Jan 2005
Posts: 567
Sweden
Gafgar Offline
Developer
Gafgar  Offline
Developer

Joined: Jan 2005
Posts: 567
Sweden
Quote:

This error means that the lightmaps in your level exceed the size that fit in a normal video card. This level can't be rendered on a normal PC.

Reduce the size of surfaces and/or use flat instead of shaded surfaces.




Pleas.. I am having problem with this, because I want my level to have shadows, and I ties to keep the surfaces down, and still get this error. So can you pleas define "normal" in this case? And what happens if it can’t be rendered?


__________________________________________________ / Gafgar The Goblin... http://www.Goblinsoftware.tk/
Re: Warning W066 [Re: Gafgar] #119413
10/26/07 10:47
10/26/07 10:47
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
This depends on your version. I think the warning won't be issued with the latest A7 version anymore, but with A5 the limit was 16 MB and with A6 it was 64 MB (if I remember right).

If you ignore the warning, your level will be rendered without shadows.


Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1