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Warning W066
#119405
03/26/07 07:44
03/26/07 07:44
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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When building the level I get a warning; Warning W066 (16355): Surfaces too big for shaded mode!
How do I know what block causes this error? Of cource there is no block 16355, what does that number mean? Is it not possible to point to the block that causes the warning?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Warning W066
[Re: jcl]
#119407
03/26/07 09:40
03/26/07 09:40
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Thanks, but why don't you read and answer my questions?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Warning W066
[Re: jcl]
#119409
03/26/07 15:01
03/26/07 15:01
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
OP
User
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OP
User
Joined: Mar 2006
Posts: 724
the Netherlands
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Ok, but what is the meaning of the number (16355) then?
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: Warning W066
[Re: jcl]
#119412
10/25/07 09:40
10/25/07 09:40
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Joined: Jan 2005
Posts: 567 Sweden
Gafgar
Developer
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Developer
Joined: Jan 2005
Posts: 567
Sweden
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Quote:
This error means that the lightmaps in your level exceed the size that fit in a normal video card. This level can't be rendered on a normal PC.
Reduce the size of surfaces and/or use flat instead of shaded surfaces.
Pleas.. I am having problem with this, because I want my level to have shadows, and I ties to keep the surfaces down, and still get this error. So can you pleas define "normal" in this case? And what happens if it can’t be rendered?
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