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Code answer!! #119996
03/28/07 20:35
03/28/07 20:35
Joined: Dec 2005
Posts: 57
Brazil
P
pesseba Offline OP
Junior Member
pesseba  Offline OP
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Joined: Dec 2005
Posts: 57
Brazil
Hi...
I'm making a game where the goal is to pile a lot of blocks!! So I'm using Open Dynamics Engine (3dgs physic default) to do it!
How I need to use less CPU possible, I would like to ask, did somebody already make something like this before? How the better way?
My problem is when my pile has more than six blocks, it starts shaking...

Thanks...

Re: Code answer!! [Re: pesseba] #119997
03/29/07 12:32
03/29/07 12:32

A
Anonymous
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Anonymous
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A



Use Newton.

Re: Code answer!! [Re: ] #119998
03/29/07 18:17
03/29/07 18:17
Joined: Dec 2005
Posts: 57
Brazil
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pesseba Offline OP
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pesseba  Offline OP
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Joined: Dec 2005
Posts: 57
Brazil
Ok.. I could use newton, but I already started my project with ODE. I prefer to keep it!
So, the forces of gravity are accumulating on base elements, and then these blocks escapes, and the pile fall...
Somebody know if is it possible to use "ph_selectgroup()" to prevent this shake moviment???

Re: Code answer!! [Re: pesseba] #119999
03/30/07 01:08
03/30/07 01:08
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I also vote newton. You'll get much better performance.


xXxGuitar511
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Re: Code answer!! [Re: xXxGuitar511] #120000
03/30/07 07:04
03/30/07 07:04
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Posts: 652
Netherlands
yeah, but newton will only work on models right (or was level geometry(blocks) also supported)


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Code answer!! [Re: bstudio] #120001
03/31/07 04:34
03/31/07 04:34
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Newton works with models & blocks...


If your using Newton with A6.5+ , then you need to use the updated version I posted [hosted by PHeMoX]. Just look for a file hosted by PHeMoX in the thread somewhere.


xXxGuitar511
- Programmer

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