Hi... I'm making a game where the goal is to pile a lot of blocks!! So I'm using Open Dynamics Engine (3dgs physic default) to do it! How I need to use less CPU possible, I would like to ask, did somebody already make something like this before? How the better way? My problem is when my pile has more than six blocks, it starts shaking...
Ok.. I could use newton, but I already started my project with ODE. I prefer to keep it! So, the forces of gravity are accumulating on base elements, and then these blocks escapes, and the pile fall... Somebody know if is it possible to use "ph_selectgroup()" to prevent this shake moviment???
If your using Newton with A6.5+ , then you need to use the updated version I posted [hosted by PHeMoX]. Just look for a file hosted by PHeMoX in the thread somewhere.