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Re: Easy street creation tool
[Re: Grafton]
#120307
04/24/07 03:27
04/24/07 03:27
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Joined: Mar 2006
Posts: 2,503
SC, United States
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How do you tell which vertices to modify?
Is it simply which ones are on which side of the origin, and then manipulating their original offsets to match?
xXxGuitar511 - Programmer
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Re: Easy street creation tool
[Re: oliver2s]
#120314
04/24/07 16:47
04/24/07 16:47
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Joined: Dec 2006
Posts: 65
andy_1984
Junior Member
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Junior Member
Joined: Dec 2006
Posts: 65
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it shouldnt be an issue if you can have multiple seperate roads just join the 2 where the junction should be, or is street creation only limited to one long road like pictured above
Last edited by andy_1984; 04/24/07 16:48.
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Re: Easy street creation tool
[Re: andy_1984]
#120315
04/24/07 20:17
04/24/07 20:17
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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OP
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Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
it shouldnt be an issue if you can have multiple seperate roads just join the 2 where the junction should be, or is street creation only limited to one long road like pictured above
No, you can still have many roads as you want, and connect two roads together wouldn't be a big deal. But it's a bigger thing to have crossroads because of the different directions.
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Re: Easy street creation tool
[Re: oliver2s]
#120316
04/25/07 01:02
04/25/07 01:02
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
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Was I right in how you did it though? using which vertices are on which side of the origin, storing their original offsets relative to a "mid-point", and rotating those?
xXxGuitar511 - Programmer
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