Hi.
I have a game blowing out with "Fatal engine error E1230, insufficient memory for D3D textures".
I have a model with a heaven sphere with a texture 1024 X 1024, which looks, well, heavenly.
I want to be able to use this model on machines that can handle it, and a 512 X 512 model on other machines.
Is D3D_TEXLIMIT a flag, or does it return a value?
Can someone please offer a sample of how this command works. The manual was a little unclear to me.
Thanks!
-WildCat