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player height #120883
04/01/07 16:42
04/01/07 16:42
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Sorry but an old user like me should know it, but not.
Want to know how change the height of the player I don't remember well but was it anything with player_y, because currently when test my level the player seem to walk with the face to the ground, like a mouse, where must I change the height of the player? move.wdl or camera.wdl?

salva

Re: player height [Re: Salva] #120884
04/01/07 17:13
04/01/07 17:13
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Vielleicht würde es gehen wenn du einfach das Level auf die Spieler grösse Optimieren würdest...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: player height [Re: rvL_eXile] #120885
04/02/07 01:25
04/02/07 01:25
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
my.scale_x/or .size_x...I would have to check, but it is usually a bad idea to change the size of a model during game play, but if you do you need to set it's min_max[c_setminmax(my);] & wait one frame afterward.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: player height [Re: Nowherebrain] #120886
04/02/07 09:59
04/02/07 09:59
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Hi!
what I want to do is lift the eyes of the player because it is too low, it seems a dwarf!!

greet.

salva

Re: player height [Re: Salva] #120887
04/02/07 13:33
04/02/07 13:33
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
try using vec_for_vertex()... (for best results)


xXxGuitar511
- Programmer
Re: player height [Re: xXxGuitar511] #120888
04/02/07 19:13
04/02/07 19:13
Joined: Aug 2002
Posts: 375
Germany
Salva Offline OP
Senior Member
Salva  Offline OP
Senior Member

Joined: Aug 2002
Posts: 375
Germany
OR maybe ABRA CADABRA?

What sould I do with vec_for_vertex??

salva

Re: player height [Re: Salva] #120889
04/03/07 00:10
04/03/07 00:10
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Find the vertex of your model where the "focal point" should be located. Then, through your script, use vec_for_vertex() to get the world position of that vertex. Then set your camera's position to that vertex. Wha la! Your camera is right where it should be, and will move with the animations so it gives a more "realistic" effect...


xXxGuitar511
- Programmer
Re: player height [Re: xXxGuitar511] #120890
04/05/07 15:20
04/05/07 15:20
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
if you look it up in the manual, it is explained pretty well.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: player height [Re: Nowherebrain] #120891
04/15/07 17:40
04/15/07 17:40
Joined: Mar 2007
Posts: 1
V
VTSV Offline
Guest
VTSV  Offline
Guest
V

Joined: Mar 2007
Posts: 1
Where in the manual is it located? I can't find it anywhere!

I stick a PlBiped01 in a level but no matter how I scale them, they're always the same height in the game, too tall!

Thanks!
~Steve


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