2 registered members (AndrewAMD, juanex),
1,240
guests, and 8
spiders. |
Key:
Admin,
Global Mod,
Mod
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Re: player height
[Re: Salva]
#120884
04/01/07 17:13
04/01/07 17:13
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Vielleicht würde es gehen wenn du einfach das Level auf die Spieler grösse Optimieren würdest...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: player height
[Re: Nowherebrain]
#120886
04/02/07 09:59
04/02/07 09:59
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Joined: Aug 2002
Posts: 375 Germany
Salva
OP
Senior Member
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OP
Senior Member
Joined: Aug 2002
Posts: 375
Germany
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Hi! what I want to do is lift the eyes of the player because it is too low, it seems a dwarf!! greet. salva
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Re: player height
[Re: Salva]
#120889
04/03/07 00:10
04/03/07 00:10
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Find the vertex of your model where the "focal point" should be located. Then, through your script, use vec_for_vertex() to get the world position of that vertex. Then set your camera's position to that vertex. Wha la! Your camera is right where it should be, and will move with the animations so it gives a more "realistic" effect...
xXxGuitar511 - Programmer
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