|
|
pick-up weadon problem
#121030
04/02/07 17:24
04/02/07 17:24
|
Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
OP
Member
|
OP
Member
Joined: Jan 2007
Posts: 295
Portugal
|
hi i wanted to give my weapons a material-script so i put the models in my level with a material an with the pickup-script. i set all weapons by "start with the weapon" in the weapon.hud script to "fals". so now when i start the level there is only one weapon i can use and the pickup funktion does not work. (the weapon disappear and i can hear the sound but i can't use the weapon) so has anyone why this is so? sam
GS-Extra
Looking for a scripter
Suche einen scripter.
Estou a procura de um "Scripter".
|
|
|
Re: pick-up weadon problem
[Re: Doug]
#121032
04/03/07 03:34
04/03/07 03:34
|
Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
|

Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
|
i think he should open the weapons defaulted in the template_6 folder, and scale his own weapons down to the same scale. i had the same problem a long while ago.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
|
|
|
Re: pick-up weadon problem
[Re: Blink]
#121033
04/03/07 06:53
04/03/07 06:53
|
Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
OP
Member
|
OP
Member
Joined: Jan 2007
Posts: 295
Portugal
|
@Doug no the don't show up and i use my weapons! @Blink i use the shooter projekt and not the templet_6. and how do i have to "scale" my weapons, and for what??? thanks a lot sam
GS-Extra
Looking for a scripter
Suche einen scripter.
Estou a procura de um "Scripter".
|
|
|
Re: pick-up weadon problem
[Re: Doug]
#121035
04/03/07 20:49
04/03/07 20:49
|
Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
OP
Member
|
OP
Member
Joined: Jan 2007
Posts: 295
Portugal
|
do you think that works? well i don't want to make my weapons so small like the one from the template. if you think, for example, the weapon is behind the player or something like that, then i can say that this isn't happening. when i set the script to start with the weapons then they are in the right position. thanks for responding sam
GS-Extra
Looking for a scripter
Suche einen scripter.
Estou a procura de um "Scripter".
|
|
|
Re: pick-up weadon problem
[Re: Sam_Be]
#121036
04/03/07 20:59
04/03/07 20:59
|
Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
OP
Member
|
OP
Member
Joined: Jan 2007
Posts: 295
Portugal
|
another question: how can i set a matirial to a weapon? not a pickup weapon but a weapon which i start.?? cuz that way isn't very good: " pick-up weadon problem #741564 - Mon Apr 02 2007 07:24 PM Edit Reply Quote Quick Reply
hi i wanted to give my weapons a material-script so i put the models in my level with a material an with the pickup-script. " sam
GS-Extra
Looking for a scripter
Suche einen scripter.
Estou a procura de um "Scripter".
|
|
|
Re: pick-up weadon problem
[Re: Sam_Be]
#121037
04/07/07 19:54
04/07/07 19:54
|
Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
|
User
Joined: Aug 2006
Posts: 652
Netherlands
|
well, in WED you can add materials to models. If you wan't to assign a material to a model wich is attached, place this in your model action: Code:
action your_weapon_action { //previous code goes here //and add this: my.material = your_material_name; }
Last edited by bstudio; 04/07/07 19:54.
BASIC programmers never die, they GOSUB and don't RETURN.
|
|
|
Re: pick-up weadon problem
[Re: bstudio]
#121038
04/08/07 08:44
04/08/07 08:44
|
Joined: Jan 2007
Posts: 295 Portugal
Sam_Be
OP
Member
|
OP
Member
Joined: Jan 2007
Posts: 295
Portugal
|
thanks! do i have to open the weaponHUD with sed and put your code there??'?? and do i have to replace "your_material_name" with my material name or with the material code?? sam
GS-Extra
Looking for a scripter
Suche einen scripter.
Estou a procura de um "Scripter".
|
|
|
Re: pick-up weadon problem
[Re: Sam_Be]
#121039
04/11/07 13:06
04/11/07 13:06
|
Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
|
User
Joined: Aug 2006
Posts: 652
Netherlands
|
with the material name (as the code says)
BASIC programmers never die, they GOSUB and don't RETURN.
|
|
|
|