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XML File #121081
04/02/07 20:59
04/02/07 20:59
Joined: Aug 2006
Posts: 78
A
amadeu Offline OP
Junior Member
amadeu  Offline OP
Junior Member
A

Joined: Aug 2006
Posts: 78
Hallo,

I would like to know if the gamestudio engine read one XML file and How?

Thanks

Amadeu

Re: XML File [Re: amadeu] #121082
04/02/07 21:08
04/02/07 21:08
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
No GS can't do this, but you are free to use the file_ commands to make your own parser or using one of the free XML libs (to bind it as DLL into GS).

Re: XML File [Re: HeelX] #121083
04/02/07 21:12
04/02/07 21:12
Joined: Aug 2006
Posts: 78
A
amadeu Offline OP
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amadeu  Offline OP
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Joined: Aug 2006
Posts: 78
Hi,

Thank you for your answer,

Do you know some free XML libs ?

Amadeu

Re: XML File [Re: amadeu] #121084
04/02/07 23:23
04/02/07 23:23
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
a little off topic here but, is it possible to dev a web page in gs? I'm not html or any other web related...uhh stuff, literate.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: XML File [Re: amadeu] #121085
04/03/07 04:16
04/03/07 04:16
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Posts: 6,904
Yes, there are really advanced libs out there. I would advice you to look at irrXML and tinyXML. tinyXML reads instead of irrXML the whole document into memory and is able to write it back (when you modify it, for instance). irrXML is a bit easier to use in my oppinion and its very fast. It has been written by the guy who wrote the irrLicht engine. With LiteC you might be able to bind both into the engine (though I still prefer writing my own wrapper DLLs), with CScript you need a wrapper DLL to access the libs.

Amadeu, if you want to produce HTML pages with GS, you are free to. Use the file_* commands to assemble a HTML page. I saw this several times here e.g. for storing debugging infos, etc. Just have a look into the file_* commands and then generate your own HTML.

Re: XML File [Re: HeelX] #121086
04/04/07 19:48
04/04/07 19:48
Joined: Aug 2006
Posts: 78
A
amadeu Offline OP
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amadeu  Offline OP
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A

Joined: Aug 2006
Posts: 78
Hallo
Thanks.
I don't want to create one HMTL with gs. I want to access some datas from XML.

For me , it is new. this irrXML or tinyXML is one dll file? Do you know some tutorial that I learn how I implement this dll into the gamestudio?

Re: XML File [Re: amadeu] #121087
04/04/07 20:33
04/04/07 20:33
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
well, generaly you build a wrapper to access the functions inside the tinyXML or irrXML DLL. This will need to be done in C++ so what you do is build a new DLL whith new DLL functions in wich you use the tinyXML DLL


BASIC programmers never die, they GOSUB and don't RETURN.
Re: XML File [Re: bstudio] #121088
04/04/07 22:51
04/04/07 22:51
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Posts: 6,904
I'm in a development stage and I plan to release two DLLs to the public, one of those is an irrXML wrapper for LiteC.

Re: XML File [Re: HeelX] #121089
04/05/07 15:17
04/05/07 15:17
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Free or commercial(sell)? it sounds interesting(well useful).


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: XML File [Re: Nowherebrain] #121090
04/05/07 16:05
04/05/07 16:05
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
It depends. But I guess I'll compile a free community edition, since irrXML is free as well.

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