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bright models and map entities #121597
04/05/07 11:31
04/05/07 11:31
Joined: Aug 2006
Posts: 128
Papua New Guinea
I
Impaler Offline OP
Member
Impaler  Offline OP
Member
I

Joined: Aug 2006
Posts: 128
Papua New Guinea
hi everyone:
This is the most annoying thing:
I have a map entity of a house and It has nice shadows on it and everythig. Then, I copy it and put it somewhere else and it turns bright, no shadows , and really bad looking! This happens with models too. What's happening? I have version 6.5 BTW.


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: bright models and map entities [Re: Impaler] #121598
04/05/07 12:47
04/05/07 12:47
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Map entities are pre-compiled, so they won't react to lighting in the level you put them in...


xXxGuitar511
- Programmer
Re: bright models and map entities [Re: xXxGuitar511] #121599
04/05/07 14:53
04/05/07 14:53
Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
TSG_Torsten Offline

User
TSG_Torsten  Offline

User

Joined: Mar 2005
Posts: 564
/www/europe/ germany/index.php
You can try to use dynamical lights. They react to models and map entities, I think.

You can also turn the ambient of the entities and the models down to make them darker.

Greetings
TSGames

Re: bright models and map entities [Re: TSG_Torsten] #121600
04/06/07 15:44
04/06/07 15:44
Joined: Sep 2005
Posts: 508
Texas
not_me Offline
User
not_me  Offline
User

Joined: Sep 2005
Posts: 508
Texas
heres a dynamic(simple)light you can use
action dynamiclight()
{
my.lightrange = 800;
}


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