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Re: Error 64K Faces
[Re: Magus]
#122471
04/09/07 19:36
04/09/07 19:36
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
AHH I thought so that sucks and let me guess if you want to make a high poly next gen game you would need something like the Unreal 3 engine right?
I wouldn't be surprised if Unreal 3 had the same limit. All those super high-end models you see in Unreal 3 games like Gears of War are made up of 2-10k polygons.
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Re: Error 64K Faces
[Re: xXxGuitar511]
#122473
04/10/07 18:32
04/10/07 18:32
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Love the power of normal mapping...
Exactly. The source models for an Unreal 3 game can run into the millions of polygons. Then they use normal maps, shaders, and black magic to reduce the models to a couple thousand polygons.
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