Hello all
After checking out BasketBallBen's AWESOME RPG tutorial (which was exactly what I was looking for to help me get started), I am wondering what version of 3DGS I should use to do this? I looked on the main site and saw so many versions, I wasn't sure which one would be thr right one to get to create what I want. Basically, I'm planning on making a 3D RPG that:
-has both keyboard and point-and-click mouse movement and camera viewing/zooming (like Neverwinter Nights)
-Able to create a turn-based battle system (like Final Fantasy VII and some of the other old school turn-based RPGs)
-Use multiple areas/levels (I wasn't sure if there was a limit with the engine)
I'm not really on a budget right now, however, I want to purchase something that I will need and make good use of, and not have all this unused extra stuff left over (like a physics engine (?)) that may come with the engine. So which version would be right for me? Thanks again.
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My second question is related to programming with the engine (and in general) which I wanted to clarify after reading BasketBallBen's tutorial:
Suppose I create a level which has things like multiple transition areas, a call script to pull up the menu, battle trigger, NPCs walking around, etc. How would this be implemented in the main program? are each of these elements up of #include files and are called in the main program? are they all created as separate functions in the main program then called accordingly?
I was just curious about that bit. Thank you again for the help.