got problem with newton im trying to set the steer_angle while the game is running, as far as i can see you can only set the steer angle from skill2 and cant change it while the game is running and is only set in the addtyre function
tried all night to figure it out as i think its the only way to get smooth movement from the steering wheel to turn the car as the way it is just now its set to a definitive angle of what ever is in skill2 if i can get this changed so i can have say joy_force.z is going from 1 to 40 angle will change accordingly so it doesnt turn to angle 40 right away causing it to flip over.
played with torque for about a week and this wont do anything either. i did however notice on the newton forum a dll function NewtonVehicleSetTireSteerAngle(Vehicle, TireId, var_newsteerangle);
however the version we use with 3dgs doesnt hjave this dll function, is it a simple case of replacing the old newton dll with the new one to get that function
it has these new functions i would love, but would this mean my script would need to be modified incase of other dll changes
New functions:
NewtonVehicleSetTireCallback
NewtonVehicleSetTireLongitudinalSlideCoeficient
NewtonVehicleSetTireMaxLongitudinalSlideSpeed
NewtonVehicleSetTireMaxSideSleepSpeed
NewtonVehicleSetTireSideSleepCoeficient
NewtonVehicleSetTireSteerAngle
NewtonVehicleSetTireTorque
NewtonVehicleTireCalculateMaxBrakeAcceleration
NewtonVehicleTireIsAirBorne
NewtonVehicleTireLostSideGrip
NewtonVehicleTireLostTraction
NewtonVehicleTireSetBrakeAcceleration
Regards
Andy
Last edited by andy_1984; 04/12/07 09:00.