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newton steer_angle old vs new dll #123276
04/12/07 08:55
04/12/07 08:55
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline OP
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andy_1984  Offline OP
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A

Joined: Dec 2006
Posts: 65
got problem with newton im trying to set the steer_angle while the game is running, as far as i can see you can only set the steer angle from skill2 and cant change it while the game is running and is only set in the addtyre function

tried all night to figure it out as i think its the only way to get smooth movement from the steering wheel to turn the car as the way it is just now its set to a definitive angle of what ever is in skill2 if i can get this changed so i can have say joy_force.z is going from 1 to 40 angle will change accordingly so it doesnt turn to angle 40 right away causing it to flip over.

played with torque for about a week and this wont do anything either. i did however notice on the newton forum a dll function NewtonVehicleSetTireSteerAngle(Vehicle, TireId, var_newsteerangle);

however the version we use with 3dgs doesnt hjave this dll function, is it a simple case of replacing the old newton dll with the new one to get that function

it has these new functions i would love, but would this mean my script would need to be modified incase of other dll changes

New functions:
NewtonVehicleSetTireCallback
NewtonVehicleSetTireLongitudinalSlideCoeficient
NewtonVehicleSetTireMaxLongitudinalSlideSpeed
NewtonVehicleSetTireMaxSideSleepSpeed
NewtonVehicleSetTireSideSleepCoeficient
NewtonVehicleSetTireSteerAngle
NewtonVehicleSetTireTorque
NewtonVehicleTireCalculateMaxBrakeAcceleration
NewtonVehicleTireIsAirBorne
NewtonVehicleTireLostSideGrip
NewtonVehicleTireLostTraction
NewtonVehicleTireSetBrakeAcceleration

Regards

Andy

Last edited by andy_1984; 04/12/07 09:00.
Re: newton steer_angle old vs new dll [Re: andy_1984] #123277
04/12/07 15:45
04/12/07 15:45
Joined: Mar 2006
Posts: 2,503
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xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
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Thats why wy don't have those updated functions. It's more than just adding the DLL, an entire wrapper for all those function needs to be written and compiled with the newton source.


xXxGuitar511
- Programmer
Re: newton steer_angle old vs new dll [Re: xXxGuitar511] #123278
04/12/07 15:55
04/12/07 15:55
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline OP
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andy_1984  Offline OP
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Joined: Dec 2006
Posts: 65
shame no one is doing it because newton seems like a far more superior phsyics engine, if i could do it (i have no idea where to start) i would

Re: newton steer_angle old vs new dll [Re: andy_1984] #123279
04/12/07 16:51
04/12/07 16:51
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Posts: 2,503
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There have been many people that have tried it, but gave up because it's alot of work...

I think Ventilator is working on one now for Lite-C


xXxGuitar511
- Programmer
Re: newton steer_angle old vs new dll [Re: xXxGuitar511] #123280
04/13/07 10:38
04/13/07 10:38
Joined: Dec 2006
Posts: 65
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andy_1984 Offline OP
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andy_1984  Offline OP
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Joined: Dec 2006
Posts: 65
yup i came across that thread, heres hoping for someone to update


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