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3ds max importing #123668
04/13/07 15:12
04/13/07 15:12
Joined: Nov 2006
Posts: 16
Australia
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phillipthearrow Offline OP
Newbie
phillipthearrow  Offline OP
Newbie
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Joined: Nov 2006
Posts: 16
Australia
Whenever I import something into 3dgs from 3ds max it always turns out plain black, I know there's a way to do it keeping the texture because I did it once (a long time ago). Can someone please tell me how to fix this?

Re: 3ds max importing [Re: phillipthearrow] #123669
05/05/07 13:29
05/05/07 13:29
Joined: Mar 2007
Posts: 69
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luke_was_ere Offline
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luke_was_ere  Offline
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Joined: Mar 2007
Posts: 69
make sure the texture is a BMP, with correct powers (e.g 16 x 16, 512 x 1024 etc)

also ensure the image is in the game directory as the MDL file, and ensure that you have skinned the model correctly by opening it in MED, before WED


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