This could happens if you use a parameter to your function as a panel, entity, string or something.
This isn't working...
Code:
function (p_entity)
{
p_entity.x = 10;
}
Code:
...but this should work...
Code:
function (e_entity)
{
you = e_entity;
your.x = 10;
}
...or this is also working...
Code:
entity* e_pointer;
function (e_entity)
{
e_pointer = e_entity;
e_pointer.x = 10;
}