Gamestudio Links
Zorro Links
Newest Posts
Purchase A8 full licence version
by ukgamer. 04/29/26 18:09
Z9 getting Error 058
by k_ivan. 04/25/26 19:13
ZorroGPT
by TipmyPip. 04/25/26 16:09
Stooq now requires an API key
by jcl. 04/13/26 09:42
Strange "Alien" Skull created with >Knubber<
by NeoDumont. 04/10/26 18:58
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
0 registered members (), 5,733 guests, and 39 spiders.
Key: Admin, Global Mod, Mod
Newest Members
ukgamer, valino, juergenwue, VladMak, Geir
19210 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
local vs. visible? #125465
04/21/07 14:28
04/21/07 14:28
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Hey everybody, I've a situation and I'm hoping someone can give me a clue how to script it. The situation;

In my multiplayer game I have a invisible tree. Now I want the tree to become visible when a player/client becomes close to it. But the tree should only become visible on the client side of the player who is close to the tree, and remain invisible for all other connected clients who are not close to the tree.

Hope this makes sense to someone.

You'll have a nice day,

Molotov

Re: local vs. visible? [Re: molotov] #125466
04/21/07 18:49
04/21/07 18:49
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
there is a flag (dont know the name) you could set on that the tree wont send his visible flag to the other clients
But you must make sure that this visible function runs on the clients


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: local vs. visible? [Re: Puppeteer] #125467
04/23/07 08:34
04/23/07 08:34
Joined: Apr 2006
Posts: 329
M
molotov Offline OP
Senior Member
molotov  Offline OP
Senior Member
M

Joined: Apr 2006
Posts: 329
Does anybody know which flag derOmega is talking about?

You'll have a nice day,

Molotov

Re: local vs. visible? [Re: molotov] #125468
04/24/07 03:31
04/24/07 03:31
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Use proc_client.


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1