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WAD question
#125755
04/23/07 00:35
04/23/07 00:35
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Joined: Jan 2007
Posts: 38
nOOBaCLe
OP
Newbie
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OP
Newbie
Joined: Jan 2007
Posts: 38
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how do i make my own .WAD file?
Gamestudio A6 commercial
Beginners Luck Dev.
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Re: WAD question
[Re: nOOBaCLe]
#125756
04/23/07 01:23
04/23/07 01:23
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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pretty easy. with your paint program you can create your wad. bmp format, and make sure its 64x64 or just maybe the power of 2. and you can build a wad folder in wed. no problem.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: WAD question
[Re: Blink]
#125757
04/23/07 10:17
04/23/07 10:17
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya. More specifically, in WED, right click in the "Default WAD" in the "Textures" tab and choose "Texture manager". Now select "New WAD", choose a name and location, save. You can see that new WAD listed now in both the Texture Manager, and as it's own 'section' on the left of WED under the Textures tab. Click OK on the Texture Manager to close it. Now click on the name of your new WAD on the left there in the Textures tab. Right click in the 'black space', and choose "Add Texture".  Now all you do is go through and add all the textures you want to have in that WAD.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: WAD question
[Re: Scorpion]
#125760
05/01/07 16:47
05/01/07 16:47
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya.
A6's WAD file format is a bit different from the 'normal' WAD format in that A6's can support high-color textuers (re: textures with more than 256 colors). If the WAD in question doesn't have any high-color textures, then, IIRC, Wally *should* open it. The QuArK mapping/editing program will do likewise. However, if the WAD happens to have even one texture that is high-color (ex: the "standard.wad" for A6), then other .wad programs will choke.
Personally, I'd use either Wally or QuArK to do extractions that are more than a handfull of textures from a wad. But if the wad is one with high-color textures in it...I think WED is your only option.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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