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WAD question #125755
04/23/07 00:35
04/23/07 00:35
Joined: Jan 2007
Posts: 38
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nOOBaCLe Offline OP
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nOOBaCLe  Offline OP
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Joined: Jan 2007
Posts: 38
how do i make my own .WAD file?


Gamestudio A6 commercial Beginners Luck Dev.
Re: WAD question [Re: nOOBaCLe] #125756
04/23/07 01:23
04/23/07 01:23
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Joined: Jan 2006
Posts: 2,157
Connecticut, USA
pretty easy. with your paint program you can create your wad. bmp format, and make sure its 64x64 or just maybe the power of 2. and you can build a wad folder in wed. no problem.


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Re: WAD question [Re: Blink] #125757
04/23/07 10:17
04/23/07 10:17
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.


More specifically, in WED, right click in the "Default WAD" in the "Textures" tab and choose "Texture manager". Now select "New WAD", choose a name and location, save. You can see that new WAD listed now in both the Texture Manager, and as it's own 'section' on the left of WED under the Textures tab. Click OK on the Texture Manager to close it. Now click on the name of your new WAD on the left there in the Textures tab. Right click in the 'black space', and choose "Add Texture". Now all you do is go through and add all the textures you want to have in that WAD.


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Re: WAD question [Re: Paul_L_Ming] #125758
05/01/07 12:15
05/01/07 12:15
Joined: Feb 2006
Posts: 5
Spain
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Phyne Offline
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Spain
I would like to know if there is some kind of WAD extractor/viewer (not the WED one), in order to explore WAD files and extract the textures you want. Doing this with WED is very difficult because (as far as I know) you can´t extract more than one texture at a time.
I have already tried using programs like Wally or Pakscape, but they don´t work with A6´s WAD format.

Re: WAD question [Re: Phyne] #125759
05/01/07 12:39
05/01/07 12:39
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Posts: 1,619
Germany
if u rightlick on the wad in wed u can choose how big they'll be displayed, so choose 1:1 andu can view them in orginal size in wed

Re: WAD question [Re: Scorpion] #125760
05/01/07 16:47
05/01/07 16:47
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

A6's WAD file format is a bit different from the 'normal' WAD format in that A6's can support high-color textuers (re: textures with more than 256 colors). If the WAD in question doesn't have any high-color textures, then, IIRC, Wally *should* open it. The QuArK mapping/editing program will do likewise. However, if the WAD happens to have even one texture that is high-color (ex: the "standard.wad" for A6), then other .wad programs will choke.

Personally, I'd use either Wally or QuArK to do extractions that are more than a handfull of textures from a wad. But if the wad is one with high-color textures in it...I think WED is your only option.


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"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)

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