I wrote the script to use for multiple types of items. I also coded a behavior panel able to customize settings. In the behaviour panel, you can check to make the item spin before you pick it up, you can set a health variable, and you can tweak the x,y,z & pan,tilt,roll of the item.
Pros: The items correctly move with players vertex position and angles.
Cons: The items become passable upon picking up, so they can penetrate walls.
Demo and Script There is a read me and screenshot about the behaviour panel in the folder. Just include objects.wdl in your script and start carrying stuff around.
![](/ubbthreads/images/graemlins/laugh.gif)
Credits are always cool, hope this helps you out.
-raiden