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Re: The Biggest Problem
[Re: Camelmiester]
#127912
05/04/07 02:35
05/04/07 02:35
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Joined: Oct 2003
Posts: 702
zazang
User
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User
Joined: Oct 2003
Posts: 702
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I have decided to follow one idea while designing games.First think of what game feel you want to create..like horror,fun etc...then base your story on it and then the most important of all :- have some very unique things.This last step will motivate and make you feel proud of your game..cheers and good luck !
I like good 'views' because they have no 'strings' attached..
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Re: The Biggest Problem
[Re: zazang]
#127913
05/04/07 06:00
05/04/07 06:00
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Make minigames get random idea "humm.. what if the ball would hit there... ha! a game.. muahaahahah.." and develope it "hahahaaha.. *code code* mwhahahah *design* mhuoooaaaah *coffee*" and publish it "I did it, I did it, heee!! " and then maybe someone will ask you to join their projects
Last edited by Inestical; 05/04/07 06:01.
"Yesterday was once today's tomorrow."
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Re: The Biggest Problem
[Re: Inestical]
#127914
05/04/07 06:55
05/04/07 06:55
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
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User
Joined: Aug 2006
Posts: 652
Netherlands
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Hmmmmm coffee. Best thing is when you come up with an idea, just write a DD (Desing Document) witch contains all of your idea's. So if you get lost in your project you've got something to hold on to
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: The Biggest Problem
[Re: ulf]
#127917
05/04/07 12:11
05/04/07 12:11
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Joined: Jan 2003
Posts: 4,305
Damocles
Expert
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Expert
Joined: Jan 2003
Posts: 4,305
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Actually recreating games is a very good practise. Try to look for a certain game, that is not too complex, and try to reengeneer it as exact as possible. Just try to use your own Artwork and sounds etc. While some people might call this "uncreative", it is the best starting-point to make a decent game. Later you can add some of your very own elements.
Wasteland TCW, actually is a recreation of Starcraft, just with my own Models, names and Artwork. I never finished it, but when you play it, you can recognise quite a lot of the same game-mechanics.
But this project is actually too big for me to ever finish to a full game. So the game I am working currently is much smaller, but with the possibility to finish it to a complete game.
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Re: The Biggest Problem
[Re: Damocles]
#127918
05/04/07 13:41
05/04/07 13:41
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Minigames are a good way to avoid what you call "Developing Block Syndrome" - you are generally finished with them as soon as you get bored. Plus, you get to try out a bunch of things that you can use for later, bigger projects. So yes, go ahead and make a few minigames! You'll likely get more replies than I did, so you don't have to worry about feedback:)* If you want your game to be a little more "unique", you might also consider throwing ideas you liked from different games together. I did this for my first "Experimental Game", and it turned out pretty well. Generally, letting thngs react on music is still a kind-of-new concept that still feels fresh, so hurry up and use it! A few other things I've learnt and a great thread can be found here. Consider it the lessons of a semi-successful experiment. Plus, there are also a bunch of fun games for you to try out. And if you comment on the blog, everybody wins! Horray! --- * the concerned reader might be happy to hear that while I'm bitter, I'm still not full of hate yet.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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