Well the problem is - The enemy walks (folows) a path and when he see the player he gets another path (what he wont do) and runs on that new path. How can i do that. I dont have any idea. Plz help... "The paths are near by each other"
I have done it , but when i write the code it doesn't do it's job. So maybe there is another way to do that... Anyway - in the manual the paths are not clearly writen...