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Re: A way to get shaders into A7
[Re: D3D]
#128002
06/06/07 18:01
06/06/07 18:01
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Yes, I saw the same thing Thats what got me thinking about upgrading. Does it support DX10, or require it? Since I only have XP, and DX10 is Vista only, would I still be able to use it?
xXxGuitar511 - Programmer
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Re: A way to get shaders into A7
[Re: D3D]
#128003
06/07/07 11:34
06/07/07 11:34
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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Quote:
Don't forget Geforce 7 and 8 cards need more power. I first updated one of my workstations and found out that my newer card required 450watt. So I had to buy that too and the total amount became a lot higher.
the news ati hd2000 series are more cheaps than the nvidia and the low editions use new fabrication tecnology the consume are about 135w or less, check at ati.com
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Re: A way to get shaders into A7
[Re: hankenb01]
#128005
06/11/07 02:18
06/11/07 02:18
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Joined: May 2007
Posts: 10
SFGPhil
Newbie
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Newbie
Joined: May 2007
Posts: 10
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Hi Ben,
As it explains in the documentation provided with the pack, you just need to give your material an effect parameter.
material MtlNormal { effect = "Normal.fx"; }
Then apply that material to your object, for example in an action, you might do this :
action NormalShader { my.material = MtlNormal; }
Then all your material settings in the material are used by the shader. ( The docs indicate which material settings each shader uses. )
And yes, it works just fine in A7. A7 is what I used to create the shaders.
Last edited by SFGPhil; 06/11/07 02:19.
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Re: A way to get shaders into A7
[Re: SFGPhil]
#128006
06/11/07 03:25
06/11/07 03:25
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Joined: Dec 2006
Posts: 20
hankenb01
Newbie
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Newbie
Joined: Dec 2006
Posts: 20
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Thanks for the quick response. I did that and I get a startup failure: Error in "main" line 29: 'material' undeclared identifier <material MtlNormal> . Its probably a stupid error on my part, but I'm just learning 3dgs . Perhaps a simple sample level and script file with a couple of the shaders applied would be really helpful with the pack for newbs like me. Thanks for the time and help
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