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Wrong FBX import in MED 6.856 #128270
05/05/07 21:04
05/05/07 21:04
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
I download MED 6.856 and test with the new fbx support, I made a simple model with skeleton in maya and export it to FBX. All is great when I see fbx in Motion Builder.
But when I import FBX in MED, the skeletal animation is converted into vertex animation. This is not what I need because I really want skeletal animation because it's smaller size and flexible.
Some screenshot


This is skeletal animation in maya
=======================

In MED, it turn into vertex animation.
=============
This is note from Help

Quote:

Import an animated model in FBX file format, including the textures, materials, and bones. FBX is supported by most major model editors.




Last edited by maxxoros; 05/05/07 21:07.
Re: Wrong FBX import in MED 6.856 [Re: maxxoros] #128271
05/07/07 06:17
05/07/07 06:17
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I don't think that MED 6.856 already supported FBX Bones Import. Wait for a newer MED version.

Re: Wrong FBX import in MED 6.856 [Re: jcl] #128272
05/07/07 10:05
05/07/07 10:05
Joined: Jun 2005
Posts: 59
M
maxxoros Offline OP
Junior Member
maxxoros  Offline OP
Junior Member
M

Joined: Jun 2005
Posts: 59
Tks for the info, It s only I find in the manual that MED now support FBX with bone and think this is a mistake...
With the new FBX export, there will be no worry about exporter for 3DGS anymore, that is developed slowly for a long time.


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