I download MED 6.856 and test with the new fbx support, I made a simple model with skeleton in maya and export it to FBX. All is great when I see fbx in Motion Builder.
But when I import FBX in MED, the skeletal animation is converted into vertex animation. This is not what I need because I really want skeletal animation because it's smaller size and flexible.
Some screenshot
This is skeletal animation in maya
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In MED, it turn into vertex animation.
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This is note from Help
Quote:
Import an animated model in FBX file format, including the textures, materials, and bones. FBX is supported by most major model editors.