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Re: driving miss daisy
[Re: Matt_Coles]
#128574
05/10/07 16:50
05/10/07 16:50
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Actually, you should have thought of these things even before you started coding. Anyway, I don't think playing "mini games on a psp" is that good of a concept. If driving around is so boring, then why should I do that in the first place? I'm playing a game after all, I want to have fun. Why do I have to sit around and wait or play unrelated minigames? That doesn't seem so elegant to me. Either allow me to skip the drivingpart, or try to add something that makes sense (in a loose sense of the word) as far as driving is concerned. Car chases is a good idea. Races would be possible. In GTA, you get points for nice stunts. Why don't you add something like that? Generally, if you ask yourself "What do I have to add to make Part X fun", then think if you really need the player to go through Part X at all. It might be enough for him to see a panel or a textmessage "After driving five hours through the desert, you're there". Of course, not all games are made to be "just fun", so maybe you're after that (in the sense of a realistic experience). If so, ignore what I've said. (For some reason I keep thinking of that one game that had you driving a bus through the desert for hours without anything happening inbetween. I tried to find an article about it, but without remembering the name of it, thats hard EDIT: Found something about it: Link )
Last edited by Error014; 05/10/07 17:11.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: driving miss daisy
[Re: fastlane69]
#128576
05/11/07 00:47
05/11/07 00:47
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Great find on the smoke and mirrors!!!
Yes, the Penn & Teller game was the first thing to come to my mind too.
I wonder if there is a market for a pure driving sim like there is for flight sims. My first thought would be no because almost anybody can drive (at least in the US) while few people get the chance to fly an airplane.
But then I'm thinking about all the gear-heads out there who would love to drive a $250,000 sports car...
The real trick is the fact that you are simulating an experience that almost everybody knows really well. I know Marco can tell you what it feels like to land a plane with a crosswind , but most of us don't. But almost everybody over the age of 18 in the US can tell you what it feels like to parallel park between two cars.
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Re: driving miss daisy
[Re: Doug]
#128580
05/16/07 13:32
05/16/07 13:32
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Joined: Mar 2007
Posts: 7
Aliakey
Newbie
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Newbie
Joined: Mar 2007
Posts: 7
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Quote:
I wonder if there is a market for a pure driving sim like there is for flight sims. My first thought would be no because almost anybody can drive (at least in the US) while few people get the chance to fly an airplane.
Seems SCS Software believes there's a market... well, if you want to drive an 18-wheeler or commercial bus. Web page: http://scssoft.com/
SCS tends to cater to the niche market. They've been around for years (thinking back to the late 90's; the game quality is certainly not up to par with titles like Oblivion, Far Cry, etc. but for the most part, they're solid games that can run on older platforms.
The one key point (alluded to in this thread) is that each of SCS' driving sims is goal-oriented, whether it be a bus or truck. That's the core of all games. In SCS' truck sim, you have to get to point "x" within "y" amount of time, or suffer the consequences. Do well in the game, and you are rewarded (ex: expand your truck fleet, for example).
With Andy's idea, perhaps those small towns have certain tasks to complete or items to find in order to earn some sort of benefit (such as a nitro retrofit {grin}), but to do when the player feels ready for it. Now it *is* starting to follow along the lines of a modern-day Oblivion, but who can argue with their success, right? LOL!
Just a thought from the lonely open highways of west Texas.
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Re: driving miss daisy
[Re: Aliakey]
#128581
05/17/07 23:56
05/17/07 23:56
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Joined: Jul 2000
Posts: 8,973 Bay Area
Doug
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 8,973
Bay Area
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Quote:
Seems SCS Software believes there's a market... well, if you want to drive an 18-wheeler or commercial bus.
Ah, but that's my point. Almost everyone can drive but few people get to drive an 18-wheeler. You'd have to go to school, get a license, pay $$$ for a rig or work for a company. Buying a sim isn't the same but it is much cheaper.
But good point on niche markets. As an indie developer you should always think about them.
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