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Custom Animations
#128721
05/08/07 20:24
05/08/07 20:24
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Joined: May 2007
Posts: 3
Hej
OP
Guest
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OP
Guest
Joined: May 2007
Posts: 3
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Hello fellow game developers! My friend and I just got the trial version of GameStudio, and are trying to make a simple adventure game. We have, however, encountered a small problem, which we would like a bit help with, as we didn't find anything about it in the manual and neither at these forums. So, here goes: We would like to know how to take an animated model from (for example) MilkShape, export it into an .mdl file and then import it into WED to use for different animations for different actions, for example hitting, dying, walking etc.. Now to the question: how is this achieved? We know how to import custom made models and use them, but how to do the custom animations? Any help is greatly appreciated, as we are new to the 3d programming world. And - forgive our noobishness  Thanks in advance!
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Re: Custom Animations
[Re: Hej]
#128722
05/08/07 23:22
05/08/07 23:22
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Joined: Mar 2007
Posts: 69
luke_was_ere
Junior Member
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Junior Member
Joined: Mar 2007
Posts: 69
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Not sure about Milkshape but if u have a copy of 3DMax, or Maya its easy. Go to the downloads page of the main site and look for the plugin for the program you want to use, that way when u create the models and the animated frames you can export as .MDL This file can then be imported and used in the WED engine the link for Max plugin is http://download.conitec.net/max6tomdl.zip:-) Also what you want to do is ensure that for each animation stage you have the frames follow on from each other in the same Model. for example frames 1-10 are walk, frames 11-20 are run, framse 21-30 jump etc. then you need to write a script to cycle the frames over and over depending on what key is pressed. Check out ent_animate command in SED manual and look at template scripts for animation, I recomend doing the scripting tutorial as well too :-) 
Last edited by luke_was_ere; 05/09/07 00:51.
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Re: Custom Animations
[Re: luke_was_ere]
#128723
05/09/07 10:09
05/09/07 10:09
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Joined: Nov 2003
Posts: 523 Whitehorse, Yukon, Canada
Paul_L_Ming
User
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User
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
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Hiya @Luke: Uh, Luke? He said Milkshape, and that they are using the Demo version of A6. Now, call me crazy, but I'd guess that if they don't have the $$$ for Milkshape and a version of A6, I doubt they have the $3500+ for MAX or the $2000 - $7000 for Maya.  Ok, now for animations, I don't use Milkshape, so this is a guess. Have you tried to save/export out of Milkshape as "vertex animation" and not 'bones'? MED seems to like it's own version of bones, and that's it. I have *never* successfully imported a boned model into MED. Ever. Not even without animation. But 'vertex' animated objects seem to be a LOT easier and more reliable.
^_^
"We've got a blind date with destiny...and it looks like she's ordered the lobster."
-- The Shoveler
A7 Commercial (on Windows 7, 64-bit)
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Re: Custom Animations
[Re: Paul_L_Ming]
#128724
05/09/07 15:36
05/09/07 15:36
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Joined: Mar 2007
Posts: 69
luke_was_ere
Junior Member
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Junior Member
Joined: Mar 2007
Posts: 69
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Student license of 3D Max costs about £100 actually i think... ;p
Last edited by luke_was_ere; 05/09/07 15:37.
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Re: Custom Animations
[Re: tompo]
#128726
05/09/07 21:46
05/09/07 21:46
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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gmax has been removed from their line-up, its no longer free, you can only purchase 3ds max. and its easy to import from milkshape with bones intact.
in milkshape, export in ascii format, to create a "txt" file. then import that file in Med. a dialog box will pop up, click ok, and your model will be "built" in MED, and now can be saved as a mdl. all bones will work perfectly.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Custom Animations
[Re: vandrotte]
#128730
05/10/07 18:55
05/10/07 18:55
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Joined: Mar 2007
Posts: 69
luke_was_ere
Junior Member
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Junior Member
Joined: Mar 2007
Posts: 69
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You should be able to Skin it in MED (the modeling program bundled with 3DGame studio), there are some great tutorials on this on the downloads page.
:-)
Last edited by luke_was_ere; 05/10/07 18:55.
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