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[closed]widescreen resolution support #130011
05/15/07 12:27
05/15/07 12:27
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline OP
Serious User
ulf  Offline OP
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
i just searched in the forum and could not find a suggestion for this. what about a widescreen resolution support for future a7 versions?

widescreen displays are becoming more and more popular/cheaper among the computer displays.
a lot of todays games support a special 16:10 or 16:9 resoltion instead of 4:3.

what about 3dgs?

Last edited by ulf; 05/15/07 14:59.
Re: widescreen resolution support [Re: ulf] #130012
05/15/07 12:50
05/15/07 12:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I also test my 3DGS apps on my widescreen notebook. Looks kinda dull with a stretched 4:3 resolution nice feature request!

Last edited by HeelX; 05/15/07 12:50.
Re: widescreen resolution support [Re: HeelX] #130013
05/15/07 13:09
05/15/07 13:09
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Well, you have the video_set instruction and the view.aspect variable. That's all you need to adapt GS to a wide screen, isn't it?


Always learn from history, to be sure you make the same mistakes again...
Re: widescreen resolution support [Re: Uhrwerk] #130014
05/15/07 14:04
05/15/07 14:04
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Right.

Re: widescreen resolution support [Re: HeelX] #130015
05/15/07 14:59
05/15/07 14:59
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline OP
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ulf  Offline OP
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Joined: Aug 2005
Posts: 1,012
germany, dresden
oops sorry, did not know that command. i thought only in the 12 supported modes where possible. thread closed.


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